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quick-sprite

v0.0.11

Published

Small utility to quicky generate sprites from multiple images.

Downloads

13

Readme

quick-sprite

Small utility to quicky generate sprites from multiple images.

There are a lot of options for building Sprites! Use this library if you want a non-opinionated solution that is easy to call programaticaly in a node context (a lot of other libraries assume build pipelines or access to Browser types).

You may also like this library if you are already using Jimp to handle image processing.

setup

npm install quick-sprite --save

usage

createSprite is the only exported method from this library. Generate sprite images by providing this method a list of input sources.

import {createSprite} from 'quick-sprite';

const sources: ImageSource[] = [
  {key: 'image1', path: '<file-path-1>'},
  {key: 'image2', path: '<file-path-2>'},
  {key: 'image3', path: '<file-path-3>'},
];

createSprite(sources).then(({image, mapping}: Sprite) => {
  image.write('<output-path>');
});

options

Calls to createSprite can receive Options as a second arguement. Default options will work for most use cases, but can be modified for additional flexibility.

const DEFAULT_OPTIONS: Options = {
  fillMode: {type: 'row', maxWidth: 4096},
  dedupe: false,
  transform: (_x, y) => y,
  debug: false,
}

types

function createSprite(sources: ImageSource[], partialOptions: Partial<Options>): Promise<Sprite>

type ImageSource 
  = {key: string, path: string} 
  | {key: string, image: Jimp} 
  | {key: string, buffer: Buffer}

type Options = {
  fillMode: {type: 'row', maxWidth: number} | {type: 'vertical'} | {type: 'horizontal'};
  dedupe: false | {diffPercent: number};
  transform: (key: string, image: Jimp) => Jimp,
  debug: boolean,
}

type Sprite = {
  mapping: {
    [key: string]: {
      x: number,
      y: number,
      width: number,
      height: number,
    }
  },
  image: Jimp,
}

advanced usage

For more advanced usage, set the transform option, or modify the returned Jimp instance.

eg. resize images by using Options.transform:

transform: (_key, image) => image.resize(width, height)

eg. make image black and white:

createSprite(...).then(({image}) => image.greyscale())

Use Jimp docs to reference all possible API calls.

development

Install deps

npm install

Compile and typecheck

npm run build

// or

npm run watch

Run test

npm run test