npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

quai

v1.0.1

Published

GPU driven UI

Downloads

3

Readme

quai

quai is a GPU rendering library for user interfaces. Use it anywhere interaction is needed: lightweight games, data visualization, or silky smooth interfaces.

It has no external dependencies and exposes a set of objects to compose your own 3d rendering pipelines. Mouse clicks are sampled in screen space against framebuffer output so interaction works even after a chain of fragment shader distortions - no logic for object selection, raytracing or transformation is needed CPU side.

It provides objects to compose backend shader programs, vertex buffers, framebuffers, renderers and textures with Frontend objects for meshes, 3d objects, fonts and animations. At its heart is RenderContext and RenderLayer which are used to define render pipelines from your objects that stream efficiently to the GPU.