quadkey-tilemath
v0.1.1
Published
Tile System math for the Spherical Mercator projection coordinate system (EPSG:3857)
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quadkey-tilemath
The quadkey-tilemath provides functions for converting between geographical coordinates and tile coordinates using the Quadkey system. This system represents a hierarchical tiling of the Earth's surface as a quadtree, with each tile being assigned a unique identifier known as a Quadkey.
The quadkey-tilemath implements the TileSystem static class described here as a reference: http://msdn.microsoft.com/en-us/library/bb259689.aspx
Given a (longitude, latitude) and level produce a quadkey to be used in Bing Maps. Can also supply methods to generate a Google Maps TileXYZ
Class diagram
It is a conceptual class diagram for explanation only and differs from the actual implementation.
Install
$ npm install quadkey-tilemath
or
$ yarn add quadkey-tilemath
Usage
Converts a longitude, latitude to a quadkey.
import { tileMath } from 'quadkey-tilemath'
// Shibuya
const quadkey = tileMath.pointToQuadkey([139.69116, 35.63051], 20)
// 133002112303213
console.log(quadkey)
Converts a quadkey to lng lat point.
import { tileMath } from 'quadkey-tilemath'
const point = tileMath.quadkeyToPoint('13300211230301333312')
// 139.7014617919922, 35.657854158137965
console.log(point)
Demo using map
Here is a demo that actually draws the quadkey on the map using this library.
https://9revolution9.com/tools/geo/geocode/