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quad-node

v1.0.5

Published

Fast and easy quad-tree implementation for node.js

Downloads

139

Readme

QuadNode

Language License

Fast and easy Quad Tree implementation for node.js

Usage

Add reference:

var QuadNode = require('./QuadNode.js');

Create QuadTree (4 childs per level, max 10 levels)

var quadTree = new QuadNode({ minx: -100, miny: -100, maxx: 100, maxy: 100 }, 4, 10);

Insert item

var item0 = {
	bound: { minx: 0, miny: 0, maxx: 10, maxy: 10 },
	id: 0
};
quadTree.insert(item0);

Search

var bound = { minx: 5, miny: 5, maxx: 8, maxy: 8 };
quadTree.find(bound, function(item) {
	console.log("Found item id="+item.id);
});

Check if any item exists in specified bounds

var bound = { minx: 5, miny: 5, maxx: 8, maxy: 8 };
if (quadTree.any(bound)) {
    console.log("specified boundary contains at least one item");
}

Check if any item exists in specified bounds with item filter

var bound = { minx: 5, miny: 5, maxx: 8, maxy: 8 };
if (quadTree.any(bound, function(item) { return item.id==0; })) {
    console.log("specified boundary contains at least one item with id==0");
}

Update item

item0.bound = { minx: 20, miny: 20, maxx: 25, maxy: 25 };
quadTree.update(item0);

Remove item

quadTree.remove(item0);

Clear all

quadTree.clear();

Remarks

  • field "bound" for the item is mandatory and should be present. It's used by QuadNode to determine item boundaries.
  • QuadNode will assign field "_quadNode" to the item. This field is reserved for internal QuadNode usage and should not be modified from user code.
  • item should belong to single QuadNode and should not be inserted twice.