qrcode-png
v0.0.9
Published
Make a QR code PNG from a string.
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qrcode-png
Make a QR code PNG from a string. This module uses the qrcode-svg module internally, and inherits some of its options. PNGs created by this library are more efficiently encoded than those created by the most popular alternative thanks to a PNG encoder designed for the specific use case of QR codes.
Install
npm i qrcode-png
Usage
const qrcode = require('qrcode-png');
const pngTypedArray = qrcode(content, options);
The return value of qrcode
is an instance of Uint8Array
. If
you're using it in Node.js, many core libraries will accept it as a substitute
for a buffer. Any time you need a buffer you can wrap the Uint8Array
in one
without copying:
const pngBuffer = Buffer.from(qrcode(content, options).buffer);
content
content
is the string you want encoded in the QR code. It must be a string
with length greater than 0.
options
options
is an optional object with these fields:
- padding - Background colored padding around the QR code,
4
modules by default,0
for no border. - color - color of modules (squares), a length 3 (or 4 if you want to include alpha) array RGB values in the range 0-255, e.g.
[0, 0, 0]
for black. The default is black. - background - color of background, a length 3 (or 4 if you want to include alpha) array RGB values in the range 0-255, e.g.
[255, 255, 255]
for white. The default is white. - ecl - error correction level:
L
,M
,H
,Q
. DefaultM
. - deflate - a deflate implementation such as Node's
zlib.deflateSync
orpako.deflate
. Curry it with options you want it to use. By default a function is used which creates a valid PNG, but does not compress data. You may find it sufficient.
Writing to a file
This library returns a TypedArray, which you can pass directly to an fs
method.
const fs = require('fs');
const qrcode = require('qrcode-png');
const pngTypedArray = qrcode(content);
fs.writeFileSync('./my-qr-code.png', pngTypedArray);
Customizing the deflate implementation
It's possible (and enouraged in Node) to pass in a custom deflate function. For
the browser, pako has a similar deflate
function.
const fs = require('fs');
const zlib = require('zlib');
const qrcode = require('qrcode-png');
function deflate(buffer) {
return zlib.deflateSync(buffer, { level: zlib.constants.Z_BEST_COMPRESSION });
}
const pngTypedArray = qrcode(content, { deflate });
Use in the browser
A bundler such as webpack or rollup with CommonJS and node module resolution
must be used to bundle the qrcode-svg module this package depends on. pako
is recommended for better deflate
compression.
About the images produced
This library produces PNGs with a pixel per module (square). To be useful the width and height should be set, and some styles applied to avoid it looking blurry.
<img class="qr" src"./my-qr-code.png" width="100" height="100">
img.qr {
text-align: center;
image-rendering: auto;
image-rendering: crisp-edges;
image-rendering: optimize-contrast;
image-rendering: optimizeSpeed;
image-rendering: -webkit-optimize-contrast;
image-rendering: pixelated;
}
If you want to inline the png in your HTML a convenience method is provided:
const dataUrl = qrcode("Hello, world!").toDataUrl();
Benchmarks
In informal benchmarks against qrcode
(which provides similar
functionality for PNG data URLS), this library generates URLs in about half the
time and the results are about 25% of the size (a considerable saving) for the
same error correction level. No claim is made of a fair test! If your use
case is performance sensitive you should do your own analysis for your use case.
Some speculation: The savings seen from this library are likely due to a
combination of factors, but a large part is that this library uses color-type 0
(for the default black and white) or 3 for PNG encoding, in both cases with a
bit depth of 1 (a very compact representation). qrcode
uses
pngjs
, which does not support writing color-type 3 PNGs.
qrcode
produces color-type 6 PNGs (truecolor with alpha), with a bit
depth of 8. Filters (which pngjs
has advanced behaviour for but which
this library does not) may recover some of the space wasted by the higher bit
depth.