pulsar-pathfinding
v2.1.1
Published
implementation of Greedy Best-First pathfinding
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README IN PROGRESS
npm install pulsar-pathfinding
1: Creating the Grid
.
This represents an abstract mathematical graph of nodes implemented as NavigatorTile
.
It may have any width
and height
as a constructor argument, and it defaults to
{width: 10, height: 10}
.
import { Grid } from 'pulsar-pathfinding';
const grid: Grid = new Grid({width: 10, height: 10});
2: Accessing NavigatorTile
on the grid
NavigatorTile
are stored by the Grid
and can be accessed either by grid coordinates
const begin: NavigatorTile = grid.findTile({x: 0, y: 0});
const end: NavigatorTile = grid.findTile({x: 9, y: 9});
or randomly:
const randomTile: NavigatorTile = grid.randomTile(); // any possible tile
const randomFreeTile: NavigatorTile = grid.randomFreeTile(); // only tiles that are not obstacles
3: Creating Obstacles
.
Obstacles
can be added and removed with the add(tile)
, remove(tile)
methods
on grid.obstacles
const tile: NavigatorTile = grid.findTile({x: 0, y: 0});
grid.obstacles.add(tile); // tile.isObstacle = true
grid.obstacles.remove(tile); // tile.isObstacle = false
4: Creating a Navigator
.
This is the object that traverses the Grid
you created.
It requires the following as constructor arguments: a grid, a begin tile and an end tile.
import { Navigator } from 'pulsar-pathfinding';
const grid: Grid = new Grid({width: 10, height: 10});
const begin: NavigatorTile = grid.findTile({x: 1, y: 1});
const end: NavigatorTile = grid.findTile({x: 9, y: 9});
const navigator: Navigator = new Navigator({grid, begin, end});
Optionally, Navigator
may receive two callback functions, in the form of onExplore
and onComplete
.
and an optional maxSteps
parameter.
const navigator: Navigator = new Navigator({
grid,
begin,
end,
onExplore: (NavigatorTile) => {
// NavigatorTile
},
onComplete: (NavigatorTileArray) => {
// NavigatorTile[]
},
maxSteps: 10,
});
onExplore(NavigatorTile)
will be called for each NavigatorTile
that the Navigator
exploresonComplete(NavigatorTile[])
will be called with the array of NavigatorTile
s in the shortest path that the Navigator
found
The Navigator
explores multiple possible tiles until it finds the shortest route.
If No path is found, onComplete
will return an empty Array
Once the navigator is created, we now call the start
method.
The resulting path (a NavigatorTile
array), is stored in the path
property.
navigator.start();
draw(navigator.path);