puck-mqtt
v1.2.0
Published
a hacky BLE & MQTT forwarder.
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puck-mqtt
a hacky BLE & MQTT forwarder.
tl;dr You should use EspruinoHub.
The difference with this:
- subscribe & publish arbitrary channels on the puck itself
- limited number of pucks can be connected at one time (depends on OS, maybe 6)
- likely to be disastrous for battery life
Running
# connect any pucks found to test.mosquitto.org
puck-mqtt
# connect to your own server
puck-mqtt -h mqtt://test.example.org
# only connect "Puck.js 1f10" and "Puck.js bf82"
puck-mqtt -p af10 -p bf82
# or, using longer hash (note, no dashes)
puck-mqtt -p 7597340abcdf1097848fd39ecd6291cb12
Puck.js code
// a list of topics to subscribe to
const MQTT_subs = [
'/foo/bar',
'/baz/foo',
'/fez/#'
];
// helper function for publishing messages
function MQTT_publish(topic, message) {
console.log("\n<~" + btoa(topic + ' ' + message) + "~>\n");
}
// (implement this) - a handler for incoming messages
function MQTT_handle(topic, message) {
console.log("got a message!", message);
}
// publish events on button press
setWatch(function() {
MQTT_publish('/puck/btn', 'pressed');
}, BTN, { repeat:true, edge:"rising", debounce:50 });
How
This script creates a BLE UART connection to the puck and listens out for messages of a particular format <~BASE64~>
.
Topic subscriptions are read on connect by running:
;(this.MQTT_subs||[]).forEach(s => console.log('\n<~' + btoa(s) + '~>\n'));
Message handlers are called by injecting:
;((fn, a, b)=>{ if(fn) fn(atob(a), atob(b)) })
(this.MQTT_handle, 'BASE64_ENCODED_TOPIC', 'BASE64_ENCODED_MESSAGE');
Each puck is connected to an individual mqtt connection.
todo
- look at reconnections
- check for handler & subs, display warning if not found
- handle case where > 6 pucks
- live ui
- connection states
- battery levels
Resources
A lot of the connection logic comes via:
- https://github.com/espruino/EspruinoHub
- https://github.com/echox/bbowl