pubmq
v0.2.0
Published
The real-time message queue.
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PubMQ
PubMQ is a lightweight message queue and pub/sub library that uses a custom protocol implemented as a small layer on top of the UDP protocol. It is idea for real-time communication where asynchronous messages are broadcasted within channels.
Note that PubMQ is connectionless and unreliable (UDP) by design and thus ideal for time critical applications.
Installation
Client:
npm install --save pubmq
Server:
Install PubMQ package globally:
npm install -g pubmq
Install PubMQ server on port 14850
:
pubmq install -p=14850
Create startup script to launch PubMQ on restart: (Checkout PM2 startup script for more info)
pubmq startup <distribution>
Usage
Subscriber
const PubMQClient = require("pubmq").Client;
let client = new PubMQClient();
// Connect to a PubMQ Server
client.connect("localhost:14850", (error) => {
if (error) throw error;
// Subscribe to the test channel (channels are automatically created)
client.subscribe("test");
// Listen for messages (note the semi-colon prefix)
client.on(":test", (message) => {
// Message is a buffer, convert to string
let strMessage = message.toString("utf8");
console.log(strMessage);
});
});
// Output after pub: Hello World
Publisher
const PubMQClient = require("pubmq").Client;
let client = new PubMQClient();
// Connect to a PubMQ Server
client.connect("localhost:14850", (error) => {
if (error) throw error;
// Publish a message to test channel
client.publish("test", "Hello World");
});
Features & Limitations
Features
- Lightweight code and protocol
- Pub/Sub
- Unsub
- Message Queue
- TTL for Messages
- Direct messaging (upcoming)
Limitations
- Message size is limited to max UDP packet size (about 64kb)
- Messages are only stored in memory (since messages are short lived this shouldn't be an issue)
- Deliveries aren't guaranteed
- No congestion avoidance/control (planned fix)