publink-qr-scanner
v0.0.1
Published
A javascript QR scanner library
Downloads
0
Maintainers
Readme
QR Scanner
Javascript QR Code Scanner based on Cosmo Wolfe's javascript port of Google's ZXing library.
In this library, several improvements have been applied over the original port:
- Web cam scanning support out of the box
- Uses the browser's native BarcodeDetector if available
- Lightweight: ~50.5 kB (~13.0 kB gzipped) minified with Google's closure compiler. If the native
BarcodeDetector
is available, only ~6.8 kB (~2.7 kB gzipped) are loaded. - Improved performance and reduced memory footprint.
- Runs in a WebWorker which keeps the main / UI thread responsive.
- Can be configured for better performance on colored QR codes.
According to our benchmarking this project's scanner engine's detection rate is about 2-3 times (and up to 8 times) as high as the one of the most popular javascript QR scanner library LazarSoft/jsqrcode. Also the other library oftentimes misreads the content of QR codes, while for this project no misreads occurred in the benchmarking.
The library supports scanning a continuous video stream from a web cam as well as scanning of single images.
The development of this library is sponsored by nimiq, world's first browser based blockchain.
Demo
See https://nimiq.github.io/qr-scanner/demo/
Installation
To install via npm:
npm install --save qr-scanner
To install via yarn:
yarn add qr-scanner
Or simply copy qr-scanner.min.js
and qr-scanner-worker.min.js
to your project.
Setup
The QR Scanner consists of two files.
Setting up the API
qr-scanner.min.js
is the main API as an es6 module and can be imported as follows:
import QrScanner from 'path/to/qr-scanner.min.js'; // if using plain es6 import
import QrScanner from 'qr-scanner'; // if installed via package and bundling with a module bundler like webpack or rollup
This requires the importing script to also be an es6 module or a module script tag, e.g.:
<script type="module">
import QrScanner from 'path/to/qr-scanner.min.js';
// do something with QrScanner
</script>
If your project is not based on es6 modules you can
- use a dynamic import to import the es6 module:
import('path/to/qr-scanner.min.js').then((module) => {
const QrScanner = module.default;
// do something with QrScanner
});
- use
qr-scanner.umd.min.js
for direct usage as non-module script
<script src="path/to/qr-scanner.umd.min.js"></script>
<script>
// do something with QrScanner
</script>
- bundle
qr-scanner.umd.min.js
directly with your non-module code with tools like gulp or grunt. - bundle the lib with
require
based bundlers like browserify:
const QrScanner = require('qr-scanner'); // if installed via package
const QrScanner = require('path/to/qr-scanner.umd.min.js'); // if not installed via package
// do something with QrScanner
Setting up the worker
qr-scanner-worker.min.js
is a plain Javascript file for the separate worker thread and needs to be copied over to your project. You should then point QrScanner.WORKER_PATH
to the location where it will be hosted:
QrScanner.WORKER_PATH = 'path/to/qr-scanner-worker.min.js';
Webpack specific worker setup
If you're using Webpack to bundle your project, the file-loader or raw-loader might be interesting for you for handling the qr-scanner-worker.min.js
dependency. Which one to choose depends on your use case.
Using file-loader
The file-loader
automatically copies the worker script into your build and provides the path where it will be located in the build. At runtime, the worker will then be lazy-loaded from there when needed. Due to its ability to lazy-load the worker, using the file-loader
is the preferred approach if you do not expect the QR scanner to be used every time a user uses your app or if the QR scanner is not launched right after loading the app.
You can add the file-loader
to your project via:
npm install --save-dev file-loader
You can then use it to copy the worker file and obtain the WORKER_PATH
:
import QrScannerWorkerPath from '!!file-loader!./node_modules/qr-scanner/qr-scanner-worker.min.js';
QrScannerLib.WORKER_PATH = QrScannerWorkerPath;
Note that the path to the worker file has to be set relatively to the source file where you use it. For example, if your source file using the QrScanner
sits in /src/components
, the correct import would be import QrScannerWorkerPath from '!!file-loader!../../node_modules/qr-scanner/qr-scanner-worker.min.js';
.
Using raw-loader
The raw-loader
bundles the worker as string into your build, thus no separate file gets generated in your build output. While this simplifies the build output and avoids an additional network request, it increases your bundle size and removes the ability to lazy-load the worker file only when needed.
You can add the raw-loader
to your project via:
npm install --save-dev raw-loader
You can then use it to load the worker file and set the WORKER_PATH
:
import qrScannerWorkerSource from '!!raw-loader!./node_modules/qr-scanner/qr-scanner-worker.min.js';
QrScanner.WORKER_PATH = URL.createObjectURL(new Blob([qrScannerWorkerSource]));
Note that the path to the worker file has to be set relatively to the source file where you use it. For example, if your source file using the QrScanner
sits in /src/components
, the correct import would be import qrScannerWorkerSource from '!!raw-loader!../../node_modules/qr-scanner/qr-scanner-worker.min.js';
.
Usage
Web Cam Scanning
1. Create HTML
Create a <video>
element where the web cam video stream should get rendered:
<video></video>
2. Create a QrScanner Instance
const qrScanner = new QrScanner(videoElem, result => console.log('decoded qr code:', result));
As an optional third parameter an error handler to be invoked on decoding errors can be specified. The default is QrScanner._onDecodeError
.
As an optional fourth parameter a specific resolution that should be worked on can be specified. The default is 400.
As an optional fifth parameter a preference for the camera to use can be specified. Allowed values are 'environment'
and 'user'
. The default is 'environment'
.
To use the default value for an optional parameter, omit it or use undefined
.
3. Start scanning
qrScanner.start();
Call it when you're ready to scan, for example on a button click or directly on page load. It will prompt the user for permission to use a camera. Note: to read from a Web Cam stream, your page must be served via HTTPS.
4. Stop scanning
qrScanner.stop();
If you want, you can stop scanning anytime and resume it by calling start()
again.
Single Image Scanning
QrScanner.scanImage(image)
.then(result => console.log(result))
.catch(error => console.log(error || 'No QR code found.'));
Supported image sources are: HTMLImageElement, SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, OffscreenCanvas, File / Blob, Data URIs, URLs pointing to an image (if they are on the same origin or CORS enabled)
As an optional second parameter a region defined by x
, y
, width
and height
can be specified to which the search for a QR code should be restricted. By default, the region spans the whole image.
As an optional third parameter a manually created QR scanner engine instance to be reused can be specified. This improves performance if you're scanning a lot of images. An engine can be manually created via QrScanner.createQrEngine(QrScanner.WORKER_PATH)
(async). By default, no engine is reused for single image scanning.
As an optional fourth parameter a manually created canvas to be reused can be specified. This improves performance if you're scanning a lot of images. A canvas can be manually created via a <canvas>
tag in your markup or document.createElement('canvas')
. By default, no canvas is reused for single image scanning.
As an optional fifth parameter you can request a provided canvas for reuse to not be resized, irrespective of the source image or source region dimensions. Note that the canvas and source region should have the same aspect ratio to avoid that the image to scan gets distorted which could make detecting QR codes impossible. By default, the canvas size is adapted to the source region dimensions for single image scanning.
To use the default value for an optional parameter, omit it or use undefined
.
Checking for Camera availability
This library provides a utility method for checking whether the device has a camera. This can be useful for determining whether to offer the QR web cam scanning functionality to a user.
QrScanner.hasCamera(); // async
Color Inverted Mode
The scanner by default scans for dark QR codes on a bright background. You can change this behavior to scan for bright QR codes on dark background or for both at the same time:
qrScanner.setInversionMode(inversionMode);
Where inversionMode
can be original
, invert
or both
.
The default for web cam scanning is original
and for single image scanning both
.
Color Correction
Change the weights for red, green and blue in the grayscale computation to improve contrast for QR codes of a specific color:
qrScanner.setGrayscaleWeights(red, green, blue, useIntegerApproximation = true);
Where red
, green
and blue
should sum up to 256 if useIntegerApproximation === true
and 1
otherwise. By default, these values are used.
Flashlight support
On supported browsers, you can check whether the used camera has a flash and turn it on or off. Note that qrScanner.start()
has to be called and awaited first.
qrScanner.hasFlash(); // check whether the browser and used camera support turning the flash on; async.
qrScanner.isFlashOn(); // check whether the flash is on
qrScanner.turnFlashOn(); // turn the flash on if supported; async
qrScanner.turnFlashOff(); // turn the flash off if supported; async
qrScanner.toggleFlash(); // toggle the flash if supported; async.
Clean Up
You can destroy the QR scanner if you don't need it anymore:
qrScanner.destroy();
qrScanner = null;
This will stop the camera stream and web worker and cleans up event listeners.
Build the project
The project is prebuild in qr-scanner.min.js in combination with qr-scanner-worker.min.js. Building yourself is only necessary if you want to change the code in the /src folder. NodeJs is required for building.
Install required build packages:
npm install
Building:
npm run build