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public_radio

v0.0.4

Published

Build highly distributed services by allowing your node applications to share emitted events over tcp socket connections.

Downloads

7

Readme

Topology

Build highly distributed services by allowing your node applications to share emitted events over tcp socket connections.

How it works and what its for

Applications can act as a server (allowing for incoming connections) or a client (connecting to a server). When a connection is made the stream is then converted to an event emitter using @substack's emit-stream. The advantage of Public Radio is that it allows you to create a graph of nodes made up of server and clients that can emit events that will be received by all the other nodes, as well as allowing them to bind callbacks to specific events they are interested in.

Build
Status

Usage

Creating a server that will listen for incoming connections

var Server = require('public_radio').PublicRadio;

var server = new Server(5000);

server.listen();

Creating a client to connect to a server

var Client = require('public_radio').PublicRadioClient;

var client = new Client('localhost', 5000);

client.on('connected', function(conn) {
  // do something with connection
});

client.connect();

Connect servers to other servers to share your events with them and their clients


server.linkTo('localhost', 5001);

Setting up a listener for an event on a server


server.events().on('stock_update', function(symbol, price) {
  // work with stock update
});

Emitting an event from a server


server.broadcast('stock_update', 'GOOG', 15.43);

Setting up a listener for an event on a client


client.on('connected', function(conn) {
  conn.on('stock_update', function(symbol, price) {
    // work with stock update
  });
});

Emitting an event from the client


client.on('connected', function(conn) {

  conn.emit('stock_update', 'GOOG', 15.43);

});

or


client.connection.emit('stock_update', 'GOOG', 15.43);

Bigger Picture

Topology

Setting up this network


var Server = require('public_radio').PublicRadio,
    Client = require('public_radio').PublicRadioClient;

var server1 = (new Server(5000)).listen(),
    server2 = (new Server(5001)).listen();

server1.linkTo('localhost', 5001);

var client1 = (new Client('localhost', 5000)),
    client2 = (new Client('localhost', 5000)),
    client3 = (new Client('localhost', 5001));

client1.on('connected', function(conn) {

});

client1.connect();

client2.on('connected', function(conn) {

});

client2.connect();

client3.on('connected', function(conn) {

});

client3.connect();