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prysm

v0.1.16

Published

Apply WebGL shaders on DOM elements easily.

Downloads

225

Readme

Prysm

Apply WebGL shaders on DOM elements easily. Demo1 Demo2 Demo3

example-pic

Table of Contents

  1. Installation
  2. Usage
  3. Examples

Installation

npm install prysm

Usage

import Prysm from 'prysm';

var target = document.getElementById('test');
var options = {
    fragment:"water",
    params:{
        fragment:{
            speed:0.02,
            amplitude:10.1,
            refraction:0.8,
            width:0.12
        }
    }
};

new Prysm(target, options);

Options

|Name | Type | Description | Default value | Possible value | | --- | --- | --- | --- | -- | | fragment | string | Fragment shader's name | 'default' | 'default', 'shockwave', 'water' | | vertex | string | Vertex shader's name | 'default' | 'default', 'water' | | params | Object | Define the shader's parameters | {} | fragment:{params}, vertex:{params} |

Fragment Params
water / shockwave

|Name | type | Default value | | --- | --- | --- | | speed | float | 0.02 | | amplitude | float | 10.1 | | refraction | float | 0.8 | | width | float | 0.1 |

Vertex Params
water

|Name | type | Default value | | --- | --- | --- | | amplitude | float | 0.05 | | frequency | float | 1.0 |

Examples

Water fragment/vertex shader

Shockwave fragment shader

Speaker sound wave