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prosemirror-example-setup

v1.2.3

Published

An example for how to set up a ProseMirror editor

Downloads

167,802

Readme

prosemirror-example-setup

[ WEBSITE | ISSUES | FORUM | GITTER ]

This is a non-core example module for ProseMirror. ProseMirror is a well-behaved rich semantic content editor based on contentEditable, with support for collaborative editing and custom document schemas.

This module provides an example of the glue code one might write to tie the modules that make up ProseMirror into an actual presentable editor. It is not meant to be very reusable, though it might be helpful to get something up-and-running quickly.

The project page has more information, a number of examples and the documentation.

This code is released under an MIT license. There's a forum for general discussion and support requests, and the Github bug tracker is the place to report issues.

Documentation

This module exports helper functions for deriving a set of basic menu items, input rules, or key bindings from a schema. These values need to know about the schema for two reasons—they need access to specific instances of node and mark types, and they need to know which of the node and mark types that they know about are actually present in the schema.

  • exampleSetup(options: Object) → Plugin[]
    Create an array of plugins pre-configured for the given schema. The resulting array will include the following plugins:

    • Input rules for smart quotes and creating the block types in the schema using markdown conventions (say "> " to create a blockquote)

    • A keymap that defines keys to create and manipulate the nodes in the schema

    • A keymap binding the default keys provided by the prosemirror-commands module

    • The undo history plugin

    • The drop cursor plugin

    • The gap cursor plugin

    • A custom plugin that adds a menuContent prop for the prosemirror-menu wrapper, and a CSS class that enables the additional styling defined in style/style.css in this package

    Probably only useful for quickly setting up a passable editor—you'll need more control over your settings in most real-world situations.

    • options: Object

      • schema: Schema
        The schema to generate key bindings and menu items for.

      • mapKeys?: Object
        Can be used to adjust the key bindings created.

      • menuBar?: boolean
        Set to false to disable the menu bar.

      • history?: boolean
        Set to false to disable the history plugin.

      • floatingMenu?: boolean
        Set to false to make the menu bar non-floating.

      • menuContent?: MenuItem[][]
        Can be used to override the menu content.

  • buildMenuItems(schema: Schema) → {makeHead2?: MenuItem, makeHead3?: MenuItem, makeHead4?: MenuItem, makeHead5?: MenuItem, makeHead6?: MenuItem}
    Given a schema, look for default mark and node types in it and return an object with relevant menu items relating to those marks.

    • returns: {makeHead2?: MenuItem, makeHead3?: MenuItem, makeHead4?: MenuItem, makeHead5?: MenuItem, makeHead6?: MenuItem}

      • toggleStrong?: MenuItem
        A menu item to toggle the strong mark.

      • toggleEm?: MenuItem
        A menu item to toggle the emphasis mark.

      • toggleCode?: MenuItem
        A menu item to toggle the code font mark.

      • toggleLink?: MenuItem
        A menu item to toggle the link mark.

      • insertImage?: MenuItem
        A menu item to insert an image.

      • wrapBulletList?: MenuItem
        A menu item to wrap the selection in a bullet list.

      • wrapOrderedList?: MenuItem
        A menu item to wrap the selection in an ordered list.

      • wrapBlockQuote?: MenuItem
        A menu item to wrap the selection in a block quote.

      • makeParagraph?: MenuItem
        A menu item to set the current textblock to be a normal paragraph.

      • makeCodeBlock?: MenuItem
        A menu item to set the current textblock to be a code block.

      • makeHead1?: MenuItem
        Menu items to set the current textblock to be a heading of level N.

      • insertHorizontalRule?: MenuItem
        A menu item to insert a horizontal rule.

      • insertMenu: Dropdown
        A dropdown containing the insertImage and insertHorizontalRule items.

      • typeMenu: Dropdown
        A dropdown containing the items for making the current textblock a paragraph, code block, or heading.

      • blockMenu: MenuElement[][]
        Array of block-related menu items.

      • inlineMenu: MenuElement[][]
        Inline-markup related menu items.

      • fullMenu: MenuElement[][]
        An array of arrays of menu elements for use as the full menu for, for example the menu bar.

  • buildKeymap(schema: Schema, mapKeys: Object) → Object
    Inspect the given schema looking for marks and nodes from the basic schema, and if found, add key bindings related to them. This will add:

    • Mod-b for toggling strong
    • Mod-i for toggling emphasis
    • Mod-` for toggling code font
    • Ctrl-Shift-0 for making the current textblock a paragraph
    • Ctrl-Shift-1 to Ctrl-Shift-Digit6 for making the current textblock a heading of the corresponding level
    • Ctrl-Shift-Backslash to make the current textblock a code block
    • Ctrl-Shift-8 to wrap the selection in an ordered list
    • Ctrl-Shift-9 to wrap the selection in a bullet list
    • Ctrl-> to wrap the selection in a block quote
    • Enter to split a non-empty textblock in a list item while at the same time splitting the list item
    • Mod-Enter to insert a hard break
    • Mod-_ to insert a horizontal rule
    • Backspace to undo an input rule
    • Alt-ArrowUp to joinUp
    • Alt-ArrowDown to joinDown
    • Mod-BracketLeft to lift
    • Escape to selectParentNode

    You can suppress or map these bindings by passing a mapKeys argument, which maps key names (say "Mod-B" to either false, to remove the binding, or a new key name string.

  • buildInputRules(schema: Schema) → Plugin
    A set of input rules for creating the basic block quotes, lists, code blocks, and heading.