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proper-electron-forge-plugin-webpack

v0.0.8

Published

Webpack plugin for forge

Downloads

3

Readme

Electron Forge Plugin Webpack

A plugin for Electron Forge that brings first class webpack support to your build pipeline.

Please note this is in beta, if any webpack options don't work for some reason please raise an issue (or even better a PR).

Usage

npm i @electron-forge/plugin-webpack --save-dev
// forge.config.js
const { WebpackPlugin } = require('@electron-forge/plugin-webpack')

module.exports = {
  // other config here
  plugins: [new WebpackPlugin(pluginConfig)]
}

Project Setup

In order for this plugin to work correctly you need to have a few things in place

  1. The main field of your package.json needs to point to ".webpack/main"
  2. Correctly configured BrowserWindow's, see the Renderer Setup section

Once your project is setup and the plugin added to your configuration, everything should Just Work(tm).

Plugin Configuration

const mainWebpackConfig = require('./xx/webpack.main.config.js)
const rendererWebpackConfig = require('./xx/webpack.renderer.config.js)

new WebpackPlugin({
  mainConfig: mainWebpackConfig,
  renderer: {
    config: rendererWebpackConfig,
    // Array of items to be prefixed to the "entry" array in the
    // renderer webpack config.  Useful for things like
    // 'react-hot-loader/patch'
    prefixedEntries: [],
    // Array of entry points to your application, each BrowserWindow
    // should require one entry point to be configured
    entryPoints: [{
      // Absolute path to the HTML template for this window
      html: '',
      // Absolute path to the JS entry point for this window
      js: '',
      // Name of this entry point, will be used when calling win.loadUrl
      name: ''
    }]
  }
})

By default the minimum possible config is defaulted inside the plugin, this means if you are just using vanilla JS everything should work out of the box with just a single entryPoint defined.

Renderer Setup

In order to know where to load your renderer process from you should use the magic globals that this plugin defines in your main process.

win.loadURL(MY_ENTRY_POINT_NAME_WEBPACK_ENTRY);

Notice no quotes are required, the format is {entryNameInUpperCase}_WEBPACK_ENTRY