propagating-hammerjs
v3.0.0
Published
Extend hammer.js with event propagation
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propagating-hammerjs
Extend hammer.js (v2) with event propagation.
We use the @egjs/hammerjs fork because hammer.js is not maintained anymore.
Features
- Events emitted by hammer will propagate in order from child to parent elements.
- Events are extended with a function
event.stopPropagation()
to stop propagation to parent elements. - Events are extended with a property
event.firstTarget
containing the element where a gesture started. - Supports changing and rearranging the HTML DOM on the fly.
- Load via commonjs, AMD, or as a plain old JavaScript file.
Install
npm install @egjs/hammerjs propagating-hammerjs
Load
Browser
<!DOCTYPE html>
<html>
<head>
<script src="https://unpkg.com/@egjs/hammerjs@latest/dist/hammer.js"></script>
<script src="https://unpkg.com/propagating-hammerjs@latest/propagating.js"></script>
<script>
function init() {
var hammer = propagating(new Hammer(element));
}
</script>
</head>
<body>
</body>
</html>
Commonjs (e.g. Node.js, Browserify)
var Hammer = require('@egjs/hammerjs');
var propagating = require('propagating-hammerjs');
function init() {
var hammer = propagating(new Hammer(element));
}
ESM (e.g. ES6, typescript)
import Hammer from '@egjs/hammerjs';
import propagating from 'propagating-hammerjs';
function init() {
const hammer = propagating(new Hammer(element));
}
Use
To extend individual hammer.js instances with event propagation:
var hammer = propagating(new Hammer(element));
To extend the global hammer.js constructor
Hammer = propagating(Hammer);
Examples
Here a basic usage example. More examples are available in the folder /examples.
<!DOCTYPE html>
<html>
<head>
<script src="node_modules/@egjs/hammerjs/dist/hammer.js"></script>
<script src="node_muludes/propagating-hammerjs/propagating.js"></script>
<style>
div {border: 1px solid black;}
#parent {width: 400px; height: 400px; background: lightgreen;}
#child {width: 200px; height: 200px; background: yellow; margin: 10px;}
</style>
</head>
<body>
<div id="parent">
parent
<div id="child">
child
</div>
</div>
<script>
var parent = document.getElementById('parent');
var hammer1 = propagating(new Hammer(parent))
.on('tap', function (event) {
alert('tap on parent');
});
var child = document.getElementById('child');
var hammer2 = propagating(new Hammer(child))
.on('tap', function (event) {
alert('tap on child');
// stop propagation from child to parent
event.stopPropagation();
});
</script>
</body>
</html>
API
Construction:
propagating(hammer: Hammer.Manager, options?: {
preventDefault?: true | 'mouse' | 'touch' | 'pen'
}): Hammer.Manager
parameters
hammer: Hammer.Manager
An hammer instance or the global hammer constructor.options: Object
An optional object with options. Available options:preventDefault: true | 'mouse' | 'touch' | 'pen'
. Optional. Enforce preventing the default browser behavior. Cannot be set tofalse
.
returns
Returns the same hammer instance with extended functionality.
events
The emitted hammer.js events are extended with:
event.stopPropagation()
If called, the event will not further propagate the elements parents.
event.firstTarget
Contains the HTML element where a gesture started (where as
event.target
contains the element where the pointer is right now).
Develop
To generate the UMD bundle for commonjs and browser, run:
npm run build
License
MIT