primitive-octasphere
v1.1.1
Published
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).
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primitive-octasphere
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces). Based on Philip Rideout's article here.
Installation
npm install primitive-octasphere
Usage
import createOctasphere from "primitive-octasphere";
const geometry = createOctasphere();
console.log(geometry);
// {
// positions: [ [x, y, z], [x, y, z], ... ],
// cells: [ [a, b, c], [a, b, c], ... ],
// uvs: [ [u, v], [u, v], ... ],
// normals: [ [x, y, z], [x, y, z], ... ]
// }
API
Functions
Typedefs
createOctasphere([options]) ⇒ SimplicialComplex
An octasphere geometry for 3D rendering, including normals, UVs and cell indices (faces).
Kind: global function
| Param | Type | Default | | --------- | ---------------------------------------------------- | --------------- | | [options] | OctasphereOptions | {} |
vec2 : Array.<number>
Kind: global typedef
vec3 : Array.<number>
Kind: global typedef
OctasphereOptions : object
Kind: global typedef Properties
| Name | Type | Default | | -------------- | ------------------- | ---------------- | | [radius] | number | 0.5 | | [subdivisions] | number | 2 |
SimplicialComplex : object
Geometry definition.
Kind: global typedef Properties
| Name | Type | | --------- | ---------------------------------------- | | positions | Array.<vec3> | | normals | Array.<vec3> | | uvs | Array.<vec2> | | cells | Array.<vec3> |
License
MIT. See license file.