primitive-ellipsoid
v2.1.1
Published
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
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primitive-ellipsoid
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
Installation
npm install primitive-ellipsoid
Usage
import createEllipsoid from "primitive-ellipsoid";
const radius = 1;
const geometry = createEllipsoid(radius, {
latSegments: 64,
lngSegments: 64,
rx: 2,
ry: 1,
rz: 1,
});
console.log(geometry);
// {
// positions: [ [x, y, z], [x, y, z], ... ],
// cells: [ [a, b, c], [a, b, c], ... ],
// uvs: [ [u, v], [u, v], ... ],
// normals: [ [x, y, z], [x, y, z], ... ]
// }
API
Functions
Typedefs
createEllipsoid(radius, [options]) ⇒ SimplicialComplex
An ellipsoid geometry for 3D rendering, including normals, UVs and cell indices (faces).
Kind: global function See: Wolfram MathWorld Ellipsoid
| Param | Type | Default | Description | | --------- | -------------------------------- | --------------- | ----------- | | radius | number | 1 | Base radius | | [options] | Options | {} | |
vec3 : Array.<number>
Kind: global typedef
Options : object
Kind: global typedef Properties
| Name | Type | Default | Description | | ------------- | ------------------- | --------------- | -------------------------------- | | [latSegments] | number | 64 | Number of latitudinal segments. | | [lngSegments] | number | 64 | Number of longitudinal segments. | | [rx] | number | 2 | Radius in the x direction. | | [ry] | number | 1 | Radius in the y direction. | | [rz] | number | 1 | Radius in the z direction. |
SimplicialComplex : object
Geometry definition.
Kind: global typedef Properties
| Name | Type | | --------- | ---------------------------------------- | | positions | Array.<vec3> | | normals | Array.<vec3> | | uvs | Array.<vec3> | | cells | Array.<vec3> |
License
MIT. See license file.