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priconne-cb

v0.2.0

Published

A priconne Clan Battle Simulator, intended to be used for managing CB

Downloads

17

Readme

Contents:

About:

A small package intended to simulate the clan battle game mode of Princess Connect! Re:DIVE. It can be used by discord bots, etc for example by extending the CB class.

Usage:

constructor:

const cb = new CB() // create a new cb instace all bosses will start at round 1
new CB([1, 2, 3, 2, 3]) // will create an instance with Boss 1 starting at 1, Boss 2 at 2, and so on

Forcefully adjusting rounds:

cb.adjustRounds([1, 2, 3, 2, 3]) // will adjust all boss rounds according to the array provided

interaction with bosses:

hit(boss: 0 | 1 | 2 | 3 | 4, amount: number) // hits boss for an amount
kill(boss: 0 | 1 | 2 | 3 | 4) // kills boss
setHp(boss: 0 | 1 | 2 | 3 | 4, amount: number) // force set the hp of a boss to an amount

change max HPs and Tier change infos

setMaxHp(arr: number[][]) // customises maxHP instead of using the hard coded default one setTierChanges(arr: number[]) // Customises tier changes instead of using the hard coded default one getMaxHp() // returns a 2d array with max HPs of bosses in the format arr[boss number][tier] getTierChanges() // returns Array with each element denoting the first round of a tier

restoring previous cb progress

// for example from a database
db.store({
	TierChanges: cb.getTierChanges(),
	HP: cb.getMaxHp(),
	rounds: cb.rounds,
	boss: cb.boss,
	tier: cb.tier,
	minRound: cb.minRound,
	maxRound: cb.maxRound,
});

// then restore same progress from the database
const cb = loadProgess(await db.find(/*query*/));

To-do:

  • custom error class to use CB-related Errors
  • tracking user hits