portablemc_npm
v1.24.0
Published
This module aims to convert the excellent work by [mindstorm38](https://github.com/mindstorm38) into an NPM module in order to be used in many NodeJS based projects.
Downloads
4
Readme
PortableMC_NPM
This module aims to convert the excellent work by mindstorm38 into an NPM module in order to be used in many NodeJS based projects.
Compatability
The package is compatible with Windows and Linux Clients
Installation
Install the package using npm
npm install portablemc
This package also requires that portablemc is installed on the system. The package will search in its default installation locations.
Getting Started
.config(options)
This function tells the package some key pieces of information:
EXE_LOCATION : Path to the PortableMC Application LOG_LOCATION : Path to logs location MAIN_DIR : Path where minecraft will be installed
All values have defaults however the package will error if portablemc is not found. In this case manual declaration may be needed.
portablemc.config({
EXE_LOCATION: PATH_TO_EXE
LOG_LOCATION: PATH_TO_LOG,
MAIN_DIR:PATH_TO_MC_INSTALLATION
});
.authenticate(email)
This function determines which user is used to boot into the minecraft instance. It can be used both standalone and asynchronously which will return a result
portablemc.authenticate(EMAIL);
or
const authenticatedUser = await portablemc.authenticate(EMAIL);
{
"username": "USERNAME",
"uuid": "UUID",
"email": "EMAIL (Obsfucated)"
}
Once this function is run it stores the user and will use it to launch later sessions.
.launchGame(options,installOnly)
This functions boots an instance of minecraft with the following conditions:
{
"version":"MC VERSION",
"loader": "LOADER"
}
Version : accepts any version. Also accepts release and snapshot
Loader : accepts the following
- Standard (Vanilla)
- Forge
- Fabric
- NeoForge
- Quilt
- LegacyFabric
Currently there is no check to ensure that the version selected supports the loader. This will be addressed in a future version.
installOnly
Setting this to true will stop the launch of the game and only install it.
This function can be called normaly and asynchronously
portablemc.launchGame(options,false);
or
const launchGameVersion = await portablemc.launchGame(options,false);
Other Functions
.getAuthedUsers()
const authenticatedUsers = portablemc.getAuthedUsers()
Returns an array of authenticated users
.logout(email)
const logoutUser = await portablemc.logout(email)
Logs the user out