npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

pop-equals

v1.0.0

Published

Polymorphic deep equals operator

Downloads

6,700

Readme

Equals

This JavaScript package exports an equality operator that accepts arbitrary objects and performs deep equality checks on objects and arrays, as well as delegating to the equals method of other objects.

As a core principle, every value is equal to itself, including NaN, making this suitable for verifying equivalent keys or values for storage or retrieval in collections.

A boxed value, like new Number(10) will always be equal to its unboxed equivalent, 10 in this case.

This operator can be safely used on object graphs that contain reference cycles. By default, equals uses a MiniMap to recall objects it has already seen, but this memo can be overridden.

var cycle = {};
cycle.cycle = cycle;
equals(cycle, cycle, null, new Map());

Equals accepts:

  • left side value
  • right side value
  • equals, optional alternate equality checker for children
  • memo, optional alternate map for memoizing already visited values. Map, WeakMap, or any other memo implementing set or has. Notably, these maps can be reused if the equivalent objects remain equivalent between calls.
equals(10, 10)
equals({a: 10, b: 20}}, {b: 20, a: 10})
equals([], [])
equals([[1, 2, 3]], [[1, 2, 3]])

Objects, so long as they are direct decendants of the Object prototype, are equivalent if they have the same keys and same respective values, but order is not significant. Values from the left are only ever passed as left side arguments, and right only as right side arguments.

An array, regardless of whether it is on the left or right, is equivalent to any object with the same length and owned properties, so sparse arrays with the same length and owning the same entries are equivalent.

equals([,[,,],], [,[,,],]);

Polymorphic operator

A well-planned system of objects is beautiful: a system where every meaningful method for an object has been anticipated in the design. Inevitably, another layer of architecture introduces a new concept and with it the temptation to monkey-patch, dunk-punch, or otherwise cover-up the omission. But reaching backward in time, up through the layers of architecture doesn't always compose well, when different levels introduce concepts of the same name but distinct behavior.

A polymorphic operator is a function that accepts as its first argument an object and varies its behavior depending on its type. Such an operator has the benefit of covering for the types from higher layers of architecture, but defers to the eponymous method name of types yet to be defined.

The equals operator delegates to the equals method of either the left or right value, favoring the left, if either implements equals. It passes the other argument, and forwards the alternate equals and memo. Equals methods are expected to accept and use these arguments, or at the very least forward them in any recursive equality checks.

License and Copyright

Copyright (c) 2014 Montage Studio Inc. and contributors. All rights reserved. BSD 3-Clause license