poolee
v1.0.1
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HTTP pool and load balancer
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poolee
HTTP pool and load balancer for node.
Example
var Pool = require("poolee")
var http = require("http")
var servers =
["127.0.0.1:8886"
,"127.0.0.1:8887"
,"127.0.0.1:8888"
,"127.0.0.1:8889"]
var postData = '{"name":"Danny Coates"}'
var pool = new Pool(http, servers, options)
pool.request(
{ method: "PUT"
, path: "/users/me"
}
, postData
, function (error, response, body) {
if (error) {
console.error(error.message)
return
}
if(response.statusCode === 201) {
console.log("put succeeded")
}
else {
console.log(response.statusCode)
console.log(body)
}
}
)
API
Pool
new
var Pool = require('poolee')
//...
var pool = new Pool(
http // the http module to use (require('http') or require('https'))
,
[ "127.0.0.1:1337" // array of endpoints in "host:port" form
, "127.0.0.1:1338"
]
, // options
{ maxPending: 1000 // maximum number of outstanding request to allow
, maxSockets: 20 // max sockets per endpoint Agent
, timeout: 60000 // request timeout in ms
, resolution: 1000 // timeout check interval (see below)
, keepAlive: false // use an alternate Agent that does http keep-alive properly
, ping: undefined // health check url
, pingTimeout: 2000 // ping timeout in ms
, retryFilter: undefined // see below
, retryDelay: 20 // see below
, maxRetries: 5 // see below
, name: undefined // optional string
, agentOptions: undefined// an object for passing options directly to the Http Agent
}
)
maxPending
Once this threshold is reached, requests will return an error to the callback as a signal to slow down the rate of requests.
resolution
Pending requests have their timeouts checked at this rate. If your timeout is 60000 and resolution is 1000, the request will timeout no later than 60999
keepAlive
The default http Agent does keep-alive in a stupid way. If you want it to work how you'd expect it to set this to true.
retryFilter
All valid http responses aren't necessarily a "success". This function lets you check the response before calling the request callback. Returning a "truthy" value will retry the request.
For instance, we may want to always retry 500 responses by default:
options.retryFilter = function (
options // the request.options
, response // the http response object
, body // the response body
) {
return response.statusCode === 500
}
If the returned value is true
the next attempt will be delayed using exponential backoff;
if its a Number
it will delay the next attempt by that many ms (useful for Retry-After
headers)
retryDelay
Pool uses exponential backoff when retrying requests. This value is a scaling factor of the time (ms) to wait. Here's how it works:
Math.random() * Math.pow(2, attemptNumber) * retryDelay
If retryDelay
is 20, attemptNumber 1 (the first retry) will delay at most 40ms
maxRetries
The maximum number of attempts to make after the first request fails. This only takes effect if maxRetries < pool size.
agentOptions
These options are passed directly to the underlying Agents used in the pool. This
is nice for passing options like cert
and key
that are required for client certificates.
ping
When an endpoint is unresponsive the pool will not use it for requests. The ping
url gives a downed endpoint a way to rejoin the pool. If an endpoint is marked unhealthy
and a ping url is given, the endpoint will make requests to its ping url until it gets
a 200 response, based on the resolution
time.
If the ping url is undefined, the endpoint will never be marked unhealthy.
pool.request
An http request. The pool sends the request to one of it's endpoints. If it
fails, the pool may retry the request on other endpoints until it succeeds or
reaches options.attempts
number of tries. When data
is a Stream, only 1
attempt will be made
Usage
The first argument may be a url path. If the callback has 3 arguments the full response body will be returned
pool.request('/users/me', function (error, response, body) {})
The first argument may be an options object. Here's the default values:
pool.request(
{ path: undefined // the request path (required)
, method: 'GET'
, data: undefined // request body, may be a string, buffer, or stream
, headers: {} // extra http headers to send
, retryFilter: undefined // see below
, attempts: pool.length // or at least 2, at most options.maxRetries + 1
, retryDelay: 20 // retries wait with exponential backoff times this number of ms
, timeout: 60000 // ms to wait before timing out the request
, encoding: 'utf8' // response body encoding
, stream: false // stream instead of buffer response body
}
,
function (error, response, body) {}
)
The request body may be the second argument, instead of options.data (more
useful with pool.post
and pool.put
)
pool.request(
{ path: '/foo' }
, 'hi there'
, function (error, response, body) {}
)
A callback with 2 arguments will stream the response and not buffer the response body.
pool.request('/foo', function (error, response) {
response.pipe(somewhere)
})
pool.get
Just a synonym for request
pool.put
Same arguments as request
that sets options.method = 'PUT'
. Nice for
putting :)
pool.put('/tweet/me', 'Hello World!', function (error, response) {})
pool.post
Same arguments as request
that sets options.method = 'POST'
pool.del
Same arguments as request
that sets options.method = 'DELETE'
pool.addNode
Adds a node to the pool given its hostname as a string. The node will start in the healthy state.
pool.addNode("127.0.0.1:8890");
pool.removeNode
Removes a node to the pool given its hostname as a string. Note that in the case of hosts with duplicate names, all instances of the specified name will be removed from the pool.
pool.removeNode("127.0.0.1:8890");
Events
timing
Emits the request duration
and options
after each request
retrying
Emits the error
of why a request is being retried
timeout
Emits the request
when a request times out
health
Emits the endpoint
when a node changes state between healthy/unhealthy