npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

poly-decomp-es

v0.4.2

Published

Convex decomposition for 2D polygons

Downloads

12,049

Readme

poly-decomp-es

This is a maintained fork of poly-decomp.js, originally created by Stefan Hedman @schteppe.

poly-decomp-es is a library for decomposing a 2D polygon into convex pieces.

yarn add poly-decomp-es

Decomposing a convcave polygon into convex regions

Launch the demo!

The library implements two algorithms, one optimal (but slow) and one less optimal (but fast).

It's is a manual port of the C++ library Poly Decomp by Mark Penner.

Basic usage

import { decomp, makeCCW, quickDecomp } from 'poly-decomp-es'

// Create a concave polygon
const concavePolygon = [
  [-1, 1],
  [-1, 0],
  [1, 0],
  [1, 1],
  [0.5, 0.5],
]

// Make sure the polygon has counter-clockwise winding. Skip this step if you know it's already counter-clockwise.
makeCCW(concavePolygon)

// Decompose into convex polygons, using the faster algorithm
const convexPolygons = quickDecomp(concavePolygon)

// ==> [  [[1,0],[1,1],[0.5,0.5]],  [[0.5,0.5],[-1,1],[-1,0],[1,0]]  ]

// Decompose using the slow (but optimal) algorithm
const optimalConvexPolygons = decomp(concavePolygon)

// ==> [  [[-1,1],[-1,0],[1,0],[0.5,0.5]],  [[1,0],[1,1],[0.5,0.5]]  ]

Advanced usage

import { isSimple, makeCCW, quickDecomp } from 'poly-decomp-es'

// Get user input as an array of points.
const polygon = getUserInput()

// Check if the polygon self-intersects
if (isSimple(polygon)) {
  // Reverse the polygon to make sure it uses counter-clockwise winding
  makeCCW(polygon)

  // Decompose into convex pieces
  const convexPolygons = quickDecomp(polygon)

  // Draw each point on an HTML5 Canvas context
  for (let i = 0; i < convexPolygons.length; i++) {
    const convexPolygon = convexPolygons[i]

    ctx.beginPath()
    const firstPoint = convexPolygon[0]
    ctx.moveTo(firstPoint[0], firstPoint[1])

    for (let j = 1; j < convexPolygon.length; j++) {
      const point = convexPolygon[j]
      const x = point[0]
      const y = point[1]
      c.lineTo(x, y)
    }
    ctx.closePath()
    ctx.fill()
  }
}

Documentation

type Point = [number, number]

type Polygon = Point[]

quickDecomp(polygon: Polygon): Polygon[]

import { quickDecomp } from 'poly-decomp-es'

const convexPolygons = quickDecomp(polygon)

Slices the polygon into convex sub-polygons, using a fast algorithm. Note that the input points objects will be re-used in the result array.

If the polygon is not simple, the decomposition will produce unexpected results.

decomp(polygon: Polygon): Polygon[] | false

import { decomp } from 'poly-decomp-es'

const convexPolygons = decomp(polygon)

Decomposes the polygon into one or more convex sub-polygons using an optimal algorithm. Note that the input points objects will be re-used in the result array.

Returns false if the decomposition fails.

isSimple(polygon: Polygon): boolean

import { isSimple, quickDecomp } from 'poly-decomp-es'

if (isSimple(polygon)) {
  // Polygon does not self-intersect - it's safe to decompose.
  const convexPolygons = quickDecomp(polygon)
}

Returns true if the polygon does not self-intersect. Use this to check if the input polygon is OK to decompose.

makeCCW(polygon: Polygon): void

import { makeCCW } from 'poly-decomp-es'

console.log('Polygon with clockwise winding:', polygon)
makeCCW(polygon)
console.log('Polygon with counter-clockwise winding:', polygon)

Reverses the polygon, if its vertices are not ordered counter-clockwise. Note that the input polygon array will be modified in place.

removeCollinearPoints(polygon: Polygon, thresholdAngle = 0): void

import { removeCollinearPoints } from 'poly-decomp-es'

const before = polygon.length
removeCollinearPoints(polygon, 0.1)
const numRemoved = before - polygon.length
console.log(numRemoved + ' collinear points could be removed')

Removes collinear points in the polygon. This means that if three points are placed along the same line, the middle one will be removed. The thresholdAngle is measured in radians and determines whether the points are collinear or not. Note that the input array will be modified in place.

removeDuplicatePoints(polygon: Polygon, precision = 0): void

import { removeDuplicatePoints } from 'poly-decomp-es'

const polygon = [
  [0, 0],
  [1, 1],
  [2, 2],
  [0, 0],
]
removeDuplicatePoints(polygon, 0.01)

// polygon is now [[1,1],[2,2],[0,0]]