poker-hand-utils
v1.0.8
Published
A utility library for evaluating poker hands.
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Poker Hand Utils
This utility library for evaluating poker hands an upgrade version of https://github.com/codeKonami/poker-hand with adding support for TypeScript.
Evaluate the score (the lower the better) of a poker hand as described in this post blog : http://suffe.cool/poker/evaluator.html. You can compare two poker hands to find out who wins or if it's a tie.
Installation
You can install the library using npm:
npm install poker-hand-utils
or with yarn:
yarn add poker-hand-utils
Usage
Importing the Library
First, import the necessary functions from the library:
import { createPokerHand, getDescription, handToString, getEvaluatedScore, getRank, updateHand, compareTo } from 'poker-hand-utils';
Functions
createPokerHand
Creates a poker hand from a string.
Parameters:
handString
: A string representing the poker hand (e.g., "AS KS QS JS TS").
Returns:
- An object representing the poker hand, including the hand, score, and rank.
Example:
const handString = "AS KS QS JS TS";
const pokerHand = createPokerHand(handString);
console.log(pokerHand);
getDescription
Returns a description of the poker hand.
Parameters:
pokerHand
: APokerHand
object.
Returns:
- An object containing the hand, score, and rank.
Example:
const description = getDescription(pokerHand);
console.log(description);
handToString
Returns the poker hand as a string.
Parameters:
pokerHand
: APokerHand
object.
Returns:
- A string representing the poker hand.
Example:
const handStr = handToString(pokerHand);
console.log(handStr); // Output: "AS KS QS JS TS"
getEvaluatedScore
Returns the evaluated score of the poker hand.
Parameters:
pokerHand
: APokerHand
object.
Returns:
- A number representing the score of the poker hand.
Example:
const score = getEvaluatedScore(pokerHand);
console.log(score); // Output: (some numeric score)
getRank
Returns the rank of the poker hand.
Parameters:
pokerHand
: APokerHand
object.
Returns:
- A string representing the rank of the poker hand.
Example:
const rank = getRank(pokerHand);
console.log(rank); // Output: (rank string based on score)
updateHand
Updates the poker hand with a new hand string.
Parameters:
pokerHand
: APokerHand
object.handString
: A new hand string.
Returns:
- An updated
PokerHand
object.
Example:
const newHandString = "2D 3D 4D 5D 6D";
const updatedPokerHand = updateHand(pokerHand, newHandString);
console.log(updatedPokerHand);
compareTo
Compares two poker hands.
Parameters:
hand1
: APokerHand
object.hand2
: APokerHand
object.
Returns:
1
ifhand1
wins,2
ifhand2
wins,3
if it's a draw.
Example:
const anotherHandString = "2D 3D 4D 5D 6D";
const anotherPokerHand = createPokerHand(anotherHandString);
const result = compareTo(pokerHand, anotherPokerHand);
if (result === 1) {
console.log('Hand 1 wins');
} else if (result === 2) {
console.log('Hand 2 wins');
} else {
console.log('It's a draw');
}
Contributing
Contributions are welcome! Please open an issue or submit a pull request for any changes.
License
This project is licensed under the MIT License. See the LICENSE file for details.