pokemongo-api
v1.8.3
Published
Pokemon Go API
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Readme
pokemongo-api
Pokemon Go API for nodejs
Query the Pokemon database for what you want..
This library covers all functions available in the api through Call()
We are also working on porting all calls into functions,
Install
npm i -S pokemongo-api
Example
See /example folder for more complex examples
const Poke = new PokeAPI()
Poke.player.location = {
latitude: parseFloat(lat),
longitude: parseFloat(lng)
}
const api = await Poke.login(username, password, provider)
let player = await Poke.GetPlayer()
let inventory = await Poke.GetInventory()
let {items} = inventory
while( true ) {
let objects = await Poke.GetMapObjects()
// catchable pokemons from here?
for (let pokemon of objects.catchable_pokemons) {
await pokemon.encounter()
await pokemon.catch()
}
// Gym's (are sorted by distance)
for (let gym of objects.forts.gyms) {
// We have a gym
if (gym.withinRange) {
// Do something with the gym
}
}
// Checkpoint's (aka: pokestop) (are sorted by distance)
for (let checkpoint of objects.forts.checkpoints) {
if (!checkpoint.cooldown && checkpoint.withinRange) {
// Collect pokestop rewards
let res = await checkpoint.search()
}
}
//just walk a little (1 - 15 meters..)
await Poke.player.walkAround()
await new Promise(resolve => setTimeout(resolve, 3000))
}
PokeAPI Options
You can specify some options and pass them in PokeAPI constructor:
const options
const Poke = new PokeAPI(options)
...
{
logging: boolean, // default true
loginCache: boolean, // default true
requestInterval: number, // default PAUSE_BETWEEN_REQUESTS read in settings.js
socksProxy: { //default to undefined (no proxy)
hostname: string,
port: number
}
}
Player Object
{
accessToken
username
password
debug
latitude
longitude
altitude
provider
experience
prev_level_xp
next_level_xp
km_walked
pokemons_encountered
unique_pokedex_entries
pokemons_captured
evolutions
poke_stop_visits
pokeballs_thrown
eggs_hatched
big_magikarp_caught
battle_attack_won
battle_attack_total
battle_defended_won
battle_training_won
battle_training_total
prestige_raised_total
prestige_dropped_total
pokemon_deployed
small_rattata_caught
}
Available functions
player.provider()
player.profileDetails()
player.location()
player.location()
player.profile()
player.createdDate()
player.pokeStorage()
player.itemsStorage()
player.currency()
player.Login()
player.walkAround()
player.walkToPoint()
player.hatchedEggs()
player.levelUpRewards()
player.checkAwardBadges()
player.collectDailyBonus()
player.collectDailyBonus()
player.settings()
player.itemTemplates()
player.remoteConfigVersion()
Available functions (more to come)
Pokemon object
{
id
pokemon_id
cp
stamina
stamina_max
move_1
move_2
deployed_fort_id
owner_name
is_egg
egg_km_walked_target
egg_km_walked_start
origin
height_m
weight_kg
individual_attack
individual_defense
individual_stamina
cp_multiplier
pokeball
captured_cell_id
battles_attacked
battles_defended
egg_incubator_id
creation_time_ms
num_upgrades
additional_cp_multiplier
favorite
nickname
from_fort
}
Available functions
pokemon.encounter()
pokemon.catch()
pokemon.encounterAndCatch()
pokemon.release()
pokemon.envolve()
pokemon.upgrade()
pokemon.setFavorite()
pokemon.nickname()
Fort object (Checkpoint and Gym)
{
fort_id
team_color
pokemon_data
name
image_urls
fp
stamina
max_stamina
type
latitude
longitude
description
modifiers
}
Available functions
fort.isCheckpoint
fort.isGym
gym.isSameTeam()
gym.isNeutral()
gym.points()
gym.isInBattle()
gym.guardPokemon()
gym.details()
gym.recallPokemon()
gym.deployPokemon()
gym.startBattle()
gym.attack()
gym.instaWinBattle()
checkpoint.details()
checkpoint.search()