pokedex-v2
v1.0.6
Published
A nodejs library to get all the info from a pokedex!
Downloads
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Readme
Pokedex
A nodejs library to get all pokemon info from a pokedex!
Examples
All examples can be found in examples.js
Documentation
Documentation can be found here
Features
- Pokemon Data: Stats, Types, Regions, Evolutions, Descriptions etc
- Move Data: Effects, Properties, Description
- Evolution Data: Triggers, Descriptions
- Items: Effects, Properties
Example usage
Initialization
import {Pokedex} from 'pokedex-v2';
const pokedex = new Pokedex()
await pokedex.init() //necessary
- Get information about specific pokemon
const charizard = pokedex.speciesByName('charizard');
console.log(charizard.toJSON()) // .toJSON() is called to sanitize output
/*
id: 6
height: 1.7,
weight: 90.5,
types: [ 'Fire', 'Flying' ],
description: 'It is said that Charizard’s fire burns hotter if it has experienced harsh battles.',
mega_x_id: 10034,
moves: [Move,Move]
....
*/
- Get evolution information
const charizard = pokedex.speciesByName('charizard');
console.log(charizard.evolution_text)
/*
Charizard evolves from Charmeleon starting from level 36,
which evolves from Charmander starting from level 16.
*/
- Get move information
const move = pokedex.moveByName('dragon pulse');
console.log(move.toJSON())
/*
id: 406,
slug: 'dragon-pulse',
name: 'Dragon Pulse',
power: 85,
pp: 10,
accuracy: 100
.....
*/
- Create a pokemon instance
import {Pokedex, Pokemon} from 'pokedex-v2';
const pokedex = new Pokedex()
const randompokemon = pokedex.randomSpawnPokemon()
console.log(newpokemon)
//this will give the pokemon a random nature, and random iv stats
- Simulate battle between two Pokemon
import {Pokedex, Pokemon} from 'pokedex-v2';
const pokedex = new Pokedex()
const myPokemon = pokedex.randomSpawnPokemon()
const opponentPokemon = pokedex.randomSpawnPokemon()
// choose a move from the list of available moves for that pokemon instance
const attack = myPokemon.moves[0].calc_turn(myPokemon,opponentPokemon)
console.log(attack)
/*
MoveResult {
success: true,
damage: 7,
healing: 0,
ailment: 'Confusion',
messages: [ "It's not very effective..." ],
stat_changes: [ StatChange { stat_id: 3, change: -1 } ]
}
*/