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pokedex-v2

v1.0.6

Published

A nodejs library to get all the info from a pokedex!

Downloads

18

Readme

Pokedex

A nodejs library to get all pokemon info from a pokedex!

Examples

All examples can be found in examples.js

Documentation

Documentation can be found here

Features

  • Pokemon Data: Stats, Types, Regions, Evolutions, Descriptions etc
  • Move Data: Effects, Properties, Description
  • Evolution Data: Triggers, Descriptions
  • Items: Effects, Properties

Example usage

Initialization

import {Pokedex} from 'pokedex-v2';
const pokedex = new Pokedex()
await pokedex.init() //necessary
  1. Get information about specific pokemon
const charizard = pokedex.speciesByName('charizard');
console.log(charizard.toJSON()) // .toJSON() is called to sanitize output
/*
id: 6
height: 1.7,
weight: 90.5,
types: [ 'Fire', 'Flying' ],
description: 'It is said that Charizard’s fire burns hotter if it has experienced harsh battles.',
mega_x_id: 10034,
moves: [Move,Move]
....
*/
  1. Get evolution information
const charizard = pokedex.speciesByName('charizard');
console.log(charizard.evolution_text)
/*
Charizard evolves from Charmeleon starting from level 36, 
which evolves from Charmander starting from level 16.
*/
  1. Get move information
const move = pokedex.moveByName('dragon pulse');
console.log(move.toJSON())
/*
id: 406,
slug: 'dragon-pulse',
name: 'Dragon Pulse',
power: 85,
pp: 10,
accuracy: 100
  .....
*/
  1. Create a pokemon instance
import {Pokedex, Pokemon} from 'pokedex-v2';
const pokedex = new Pokedex()
const randompokemon = pokedex.randomSpawnPokemon()
console.log(newpokemon)
//this will give the pokemon a random nature, and random iv stats
  1. Simulate battle between two Pokemon
import {Pokedex, Pokemon} from 'pokedex-v2';
const pokedex = new Pokedex()

const myPokemon = pokedex.randomSpawnPokemon()
const opponentPokemon = pokedex.randomSpawnPokemon()

// choose a move from the list of available moves for that pokemon instance
const attack = myPokemon.moves[0].calc_turn(myPokemon,opponentPokemon) 
console.log(attack)
/*
MoveResult {
  success: true,
  damage: 7,
  healing: 0,
  ailment: 'Confusion',
  messages: [ "It's not very effective..." ],
  stat_changes: [ StatChange { stat_id: 3, change: -1 } ]
}
*/