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pokeaclient

v0.4.0

Published

A client library for [PokeAByte](https://github.com/PokeAByte/PokeAByte) writte from scratch to allow for a permissive license, since the default client PokeAByte provides falls under the AGPL which may not suite every project.

Downloads

21

Readme

PokeAClient

A client library for PokeAByte writte from scratch to allow for a permissive license, since the default client PokeAByte provides falls under the AGPL which may not suite every project.

Usage

import { PokeAClient } from "pokeaclient";

var client = new PokeAClient({
	onMapperChange: handleMapperChange,
	onConnectionChange: handleConnectionChange,
	onPropertiesChanged: handlePropertiesChanged, // for multiple property updates at once.
	onPropertyChange: handlePropertyChange, // handle individual updates.

});
client.connect();

The callbacks do not provide the full information each time they are invoked. Their signatures are:

interface PokeAClientCallbacks {
    onPropertyChange?: ((propertyPath: string) => void);
    onMapperChange?: (() => void);
    onConnectionChange?: ((connected: boolean) => void);
    onConnect?: (() => void);
    onDisconnect?: (() => void);
}

When notified by onMapperChange for instance, you will have to retrieve the mapper state and glossary data yourself via PokeAClient.getMapper and PokeAClient.getGlossary. And game properties can be accessed via PokeAClient.getProperty(path).