points-on-curved
v1.0.1
Published
Estimate points on a bezier curve or a set of connexted bezier curves
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points-on-curve
This package calculate the points on a curve with a certain tolerance. It can also simplify the shape to use fewer points. This can really be useful when estimating lines/polygons for curves in WebGL or for Hit/Collision detections.
Install
From npm
npm install --save points-on-curve
The package is distributed as an ES6 module.
API
pointsOnBezierCurves(points: Point[], tolerance?: number, distance?: number): Point[]
You pass in the points representing a bezier curve. Each point is an array of two numbers e.g. [100, 123]
.
The points can also be a set of continuous curves where the last poing on the Nth
curve acts as the first point of the next.
import { pointsOnBezierCurves } from 'points-on-curve';
const curve = [[70,240],[145,60],[275,90],[300,230]];
const points = pointsOnBezierCurves(curve);
// plotPoints(points);
Same can be rendered with more tolerance (default value is 0.15):
const points = pointsOnBezierCurves(curve, 0.7);
Note that this method does not accept the number of points to render, but takes in a tolerance level which allows for better distribution of points.
The value of tolerance can be between 0 and 1. It is used to decide how many points are needed in a section of the curve. The algorithm determined the flatness of a section of the curve and compares it to the tolerance level, if less flat, the segment gets further divided into 2 segments.
Simplifying path
Based on the tolerance alone, this algorithm nicely provides enough points to represent a curve. It does not, however, efficiently get rid of unneeded points. The second optional argument in function, distance helps with that. If a distance
value is provided, the method uses the Ramer–Douglas–Peucker algorithm to reduce the points.
const points = pointsOnBezierCurves(curve, 0.2, 0.15);
Following are the points generated with distance values of 0.15
, 0.75
, 1.5
, and 3.0
curveToBezier(pointsIn: Point[]): Point[]
Sometimes it's hard to think of shape as a set of cubic bezier curves, each curve with 2 controls points. It is simple to just think of them as a curve passing through a set of points.
This method turns those set of points to a set of points representing bezier curves.
import { curveToBezier } from 'points-on-curve/lib/curve-to-bezier.js';
const curvePoints = [
[20, 240],
[95, 69],
[225, 90],
[250, 180],
[290, 220],
[380, 80],
];
const bcurve = curveToBezier(curvePoints);
// .. Plot bcurve
Now that we have bezier points, these could be passed to pointsOnBezierCurves
function to get the points on the curve