pogtopia
v0.3.1
Published
A simple to use API for creating private servers for Growtopia with nodejs.
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Readme
Pogtopia
A simple to use API for creating private servers for Growtopia with nodejs.
Documentation
The documentation here matches the code on the Github repo and not on NPM.
Installations
Requirements
node-gyp
- Python 2.7 (3+ can be used)
- Windows Build Tools/Build Essential
- NodeJS v14+
- MongoDB
- Redis Server
Installing the Requirements
Simply run this as Administrator in Windows Powershell,$ npm install windows-build-tools node-gyp -g
If on Linux, simply install build-essential
first with,$ sudo (yum/apt-get/etc...) install build-essential
After that, install node-gyp by doing$ npm install node-gyp -g
After installing everything (windows or linux), simply run$ npm install pogtopia
to install the latest version on NPM, or$ npm install Alexander9673/Pogtopia
to install the version on Github.
Example
const Pogtopia = require("pogtopia");
const { readFileSync } = require("fs");
const server = new Pogtopia.Server({
server: {
port: 17091, // set port to 17091,
cdn: { // CDN Options for the server, this will not be updated, you will have to find the CDN yourselves.
host: "ubistatic-a.akamaihd.net",
url: "0098/87996/cache/"
},
itemsDatFile: "/path/to/items.dat", // Path to items.dat
serverDatFile: "/path/to/your/server.dat" // Optional. The path to the server.dat file
}
});
// uncomment this line to enable the built-in HTTP Server
// Pogtopia.Http.start({ serverIP: "127.0.0.1", serverPort: 17091, httpsEnabled: false });
server.setHandler("connect", (peer) => peer.requestLoginInformation()); // request login information from the peer
server.setHandler("disconnect", (peer) => {}); // handle peer disconnections
server.setHandler("receive", (peer, packet) => {
// handle packets here
});
server.start();
Check the js/tests/server.js
file for a much better example.
Custom Cache
You can implement a custom cache instead of redis.
When implementing your own cache, you have to have these methods with these return types:
public set: (key: string, val: string) => void
public get: (key: string) => any
public del: (key: string) => void
public keys: (pattern: string) => string[]
If you are wondering why the return type for get
is any
, it's because the value can be anything from js objects, to js arrays. Anything that can be parsed from a JSON string is converted.
Questions
Join our Discord Server about questions.