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pocket-particles

v2.0.0

Published

A simple particle manager for JavaScript that enables efficient positional queries by dynamically grouping particles into recursively smaller sub pockets.

Downloads

3

Readme

Pocket Particles

A simple particle manager for JavaScript that enables efficient positional queries by dynamically grouping particles into recursively smaller sub pockets.

This is the successor to a previously known packaage: @midpoint68/pocket

Installation

npm i pocket-particles
import { Pocket, Particle } from "pocket-particles";

Creating a Pocket

var pocket = new Pocket();

Adding Particles to a Pocket

// Add 1000 particles with random locations within the bounds (0, 0, 0) and (100, 100, 100)
for(let i = 0; i < 1000; i++){
  pocket.put(new Particle({
    data: 'Particle #'+i,
    x: Math.random()*100,
    y: Math.random()*100,
    z: Math.random()*100,
    radius: 0.5
  }));
}

Searching for Particles

// Get a Set of all particles within a 10 unit radius of the point (50, 50, 50)
const particles = pocket.search(10, {x: 50, y: 50, z: 50});

Getting the Closest Particle

// Get only the closest particle to the point (50, 50, 50)
const closest = pocket.closest({x: 50, y: 50, z: 50});

Moving a Particle

// Get the closest particle to (50, 50, 50) and move it to (0, 0, 0)
const closest = pocket.closest({x: 50, y: 50, z: 50});
closest.moveTo({x: 0, y: 0, z: 0});

// You can also edit individual components of the particle. Keep in mind when editing more than one dimension of the particle's position, it is more effecient to use `Particle.moveTo(...)`.
closest.x = 0;
closest.y = 0;
closest.z = 0;

Updating a particle's radius

// You can directly update the particle's radius via the `radius` setter.
particle.radius = 10;