po-go
v0.0.12
Published
ES6 generators, promises, and CSP channels.
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Readme
import pogo, { chan, put } from './index.js'
const sleep = ms => new Promise(awaken => setTimeout(awaken, ms))
function* player(name, table) {
while (true) {
const ball = yield table
console.log(`ball: ${ball}`)
if (ball === "deflated") {
console.log(`${name}: the ball popped :(`)
return
}
ball.hits += 1
yield sleep(100)
yield put(table, ball)
}
}
pogo(function* () {
const table = chan()
pogo(player(['ping', table])).catch(e => console.log('ping wtf:', e))
pogo(player(['pong', table])).catch(e => console.log('pong wtf:', e))
yield put(table, {hits: 0})
yield sleep(1000)
yield put(table, 'deflated')
}).catch(e => console.log('game wtf:', e));