pnode
v0.2.5
Published
peer-to-peer dnode over anything!
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In progress - API Unstable!
pnode
peer-to-peer dnode over anything!
Node tests:
Browser tests:
Summary
pnode is a Node.js library, built ontop of dnode (What's dnode?), allows applications (node and browser) to easily communicate in a peer-to-peer fashion. Since there's no centralised server, there's no single point of failure, this ability simplifies the implementation of resilient applications by adding redundancy.
Features
- Simplified dnode API
- Autoreconnects and buffering like upnode
- Easily utilise different transports
- Usable in the browser with the Websockets transport
- Create your own transport types with any duplex stream
Future Features
- Client function call timeouts
- Integration with cluster
- Peer-to-Peer API
- Each instance is a server and many clients
- Authentication
- Password
- Certificates
- ACL
- Proxying RPC
- Allowing
client
can communicate withserver2
viaserver1
(client
↔server1
↔server2
) - Achieved by
expose()
ing anotherserver
/client
- Allowing
- WebRTC transport
rtc://
to provideclient
↔client
networks
Download
<codeBlock("npm install " + name)>
npm install pnode
Note: Only node v0.10.x
is currently supported
Basic Usage
Server: <showFile("example/basic/https/server.js")>
var pnode = require('../../../');
var server = pnode.server();
server.expose({
say: function(date) {
console.log('client says ' + date);
}
});
server.bind('https://0.0.0.0:8000', function(){
console.log('bound to all interfaces on port 8000');
});
Client: <showFile("example/basic/https/client.js")>
var pnode = require('../../../');
var client = pnode.client();
client.bind('https://localhost:8000');
client.server(function(remote) {
remote.say(new Date());
});
You can use a different transport by simply changing the URI. Currently, the following transports are avaiable:
tcp
tls
http
https
ipc
(unix sockets)ws
(websockets)
See basic examples
Browser Usage
See browser examples
See this demo ('long-polling-heroku' in the examples), since Heroku doesn't support Websockets, sockjs falls back to XHR long polling with shoe maintaining stream-like behaviour.
API
See API docs
Advanced Usage
server.handle
Instead of server.listen()
, you can
provide the streams to server.handle()
:
// handle a read and write stream
foo(function(req, res) {
server.handle(req, res);
});
// OR
// handle a duplex stream
bar(function(stream) {
server.handle(stream);
});
Each call to server.handle()
will be seen as a new
client by the server.
client.createConnection
Instead of client.connect()
, you can provide a
function which will asynchronously create
connection streams:
// create a read and a write stream
client.createConnection(function(readCallback, writeCallback) {
readCallback(foo.createReadStream());
writeCallback(bar.createWriteStream());
});
// OR
// create a duplex stream
client.createConnection(function(streamCallback) {
streamCallback(bar.createStream());
});
This will get called to whenever pnode needs to restablish a connection.
<license()>
MIT License
Copyright © 2013 Jaime Pillora <[email protected]>
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.