play2earn
v0.0.10
Published
Convert any web2 game in play2earn game
Downloads
11
Readme
Play2Earn
Play2earn is a package used to convert any Nextjs game into a play2earn game with Solana blockchain integration.
- Integrate with solo games
- Integrate with multiplayer games
- No knowledge of Solana / Rust / Blockchain required
- Possibility to switch between Devnet and Mainnet easily
You can read the documentation here:
Demonstration
Solo Game
An example of a 2048 Game (solo) converted into play2earn (if you finish it under a time period) can be found here:
The code can be found here:
Multiplayer Game
An example of a chess game converted to a chess2earn game (between two players) can be found here:
The code associated is available here:
More examples of integration to come!
Getting Started
Compatibility
Your project needs to use React 17 or later. For deployment and production use cases, you also need to use Nextjs 12.2 or later to secure the transaction.
Backend Set-up
In order to make the transaction secure and verify that no one is cheating, play2earn needs to integrate with the backend of Web2To3. Read the documentation here to see how to create a game and use the API key associated.
Installation
Add Play2Earn modal to your project by executing npm install play2earn
or yarn add play2earn
.
Usage
Here's an example of basic usage:
import { Play2EarnModal, finishGameAndGetMoneyWebThree } from "play2earn";
<Play2EarnModal gameWebsiteHost="chess2earn.com"
gameID={gameID}
playerUID={user?.uid}
handleGameStarting={() => handleGameStarting()}
secondsBeforeCancellation={60} />
You also need to add the function which is triggers when the game is starting (i.e after the one/two players have bet in case of solo/multiplayer game).
async function handleGameStarting() {
console.log('Updating when the second player has accepted the bet.');
// WRITE_YOUR_LOGIC_HERE...
}
Then, you need to add the function to end the game when one player has won.
// Call this function when the game is finished with the winnerID
finishGameAndGetMoneyWebThree(process.env.NEXT_PUBLIC_WEBSITE_HOST, gameID, winnerID, winnerID, false)
.then(resultSignature => {
console.log('The money has been transferred to your account, the signature is: ', resultSignature);
});
}
Props
|Name|Type|Default|Description|
|:--|:--:|:-----:|:----------|
|gameWebsiteHost|string
|required|The ID of your website, needs to match the one added in the backend.|
|gameID|string
|required|A unique ID to identify each game, you can use the Date().|
|playerUID|string
|required|The ID or username of the player. Better if it is unique.|
|handleGameStarting |function
|undefined
|Callback when player have bet.|
|gameType|string
|solo
|The game type, solo
or multiplayer
.|
|numberMultiplayers|number
|2
|The number of players in case of multiplayer game.|
|blockchainType|string
|solana
|The blockchain used for the betting.|
|network |string
|devnet
|The network used, choice between devnet
and mainnet
.|
|amountBet|number
|0.1
|The amount bet of blockchain's currency.|
|secondsBeforeCancellation|number
|60
|The number of seconds before cancellation of betting in multiplayer game.|
gameWebsiteHost
gameWebsiteHost
is the ID to identify your game application. You need to register it in the backend of Web2to3 first and match the one registered there.
gameID
gameID
is the identifier of a game started by a player. It needs to be unique. You can use the timestamp to generate unicity.
playerUID
playerUID
is the I### onTick
onTick
is a callback and triggered every time a new period is started, based on what the D or username of the player. In case of multiplayer, make sure that it is unique within the game started.
handleGameStarting
handleGameStarting
is a callback and triggered after all players have bet and the game is ready to start.
gameType
gameType
specifies the type of game played, i.e solo
or multiplayer
.
numberMultiplayers
numberMultiplayers
is the number of players in case the gameType
is set to multiplayer
. Default is 2 players.
blockchainType
blockchainType
is the type of Blockchain used for currency and transaction. At the moment only solana
option is available.
network
devnet
network is used for testing or demonstration while mainnet
network is used with real cryptocurrencies.
amountBet
In case the solana
blockchain network is used, the amount bet is in SOL currency.
secondsBeforeCancellation
The number of seconds the player 1 has to wait before cancelling his bet in case player 2 is not willing to bet.
Memo to update and publish the package
npm login
npm version patch
npm publish
Useful links - Documentation
License
The MIT License.