planck-js
v0.3.31
Published
2D JavaScript physics engine for cross-platform HTML5 game development
Downloads
2,476
Readme
Planck.js
Planck.js is JavaScript rewrite of Box2D physics engine for cross-platform HTML5 game development.
Motivations
- Taking advantage of Box2D's efforts and achievements
- Developing readable and maintainable JavaScript code
- Optimizing the library for web and mobile platforms
- Providing a JavaScript-friendly API
Documentation
- Documentation Wiki - This is the best place to start, and find other resources
- Examples - Online examples with editable code
Community
- Discord - Community discussions and Q/A
- Twitter @Piqnt - Updates and news
- GitHub - Source code and issues
API and Architecture
Planck.js includes Box2D algorithms without modification and its architecture is very similar to Box2D. However some internal changes and refactoring are made during rewrite to address differences between C++ and JavaScript.
Planck.js public API closely follows Box2D API, with the following differences:
b2
prefix is dropped from class names, for exampleb2World
is now available asplanck.World
.- Method names are converted from UpperCamelCase to lowerCamelCase.
- Definition classes/objects (BodyDef, FixtureDef, etc.) are replaced by inline JavaScript objects (
{}
). - Shapes are considered immutable and are not cloned when used to create fixtures.
- Contact filtering can be customized by overriding shouldCollide method of Fixture.
- Listener classes are replaced with simple functions.
World#on(eventName, listenerFn)
andWorld#off(eventName, listenerFn)
are added to add and remove event listeners. Currently supported events are:'begin-contact'
,'end-contact'
,'pre-solve'
,'post-solve'
,'remove-joint'
,'remove-fixture'
,'remove-body'
Install
v0.3 (stable release)
Package name for v0.3 is planck-js
.
CDN
The library is available on jsDelivr.
NPM
Install NPM package.
npm install planck-js --save
Use core library.
const planck = require('planck-js');
Testbed
Use CDN in a web page.
<html><body>
<script src="//cdn.jsdelivr.net/npm/planck-js@latest/dist/planck-with-testbed.min.js"></script>
<script>
planck.testbed(function(testbed) {
// Your testbed code
});
</script>
</body></html>
Use NPM package in Node.
const planck = require('planck-js/dist/planck-with-testbed');
planck.testbed(function() {
// ...
});
v1.0 (alpha)
Staring from v1.0 package name is changed to planck
.
To install v1.0 see master branch.
Credits
Box2D is a popular C++ 2D rigid-body physics engine created by Erin Catto. Box2D is used in several popular games, such as Angry Birds, Limbo and Crayon Physics, as well as game development tools and libraries such as Apple's SpriteKit.
Planck.js is developed and maintained by Ali Shakiba.
TypeScript definitions for planck.js are developed by Oliver Zell.
License
Planck.js is available under the MIT license.