pkg_h
v4.3.0
Published
Package your Node.js project into an executable
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This command line interface enables you to package your Node.js project into an executable that can be run even on devices without Node.js installed.
Use Cases
- Make a commercial version of your application without sources
- Make a demo/evaluation/trial version of your app without sources
- Instantly make executables for other platforms (cross-compilation)
- Make some kind of self-extracting archive or installer
- No need to install Node.js and npm to run the packaged application
- No need to download hundreds of files via
npm install
to deploy your application. Deploy it as a single file - Put your assets inside the executable to make it even more portable
- Test your app against new Node.js version without installing it
Usage
npm install -g pkg
After installing it, run pkg --help
without arguments to see list of options.
The entrypoint of your project is a mandatory CLI argument. It may be:
- Path to entry file. Suppose it is
/path/app.js
, then packaged app will work the same way asnode /path/app.js
- Path to
package.json
.Pkg
will followbin
property of the specifiedpackage.json
and use it as entry file. - Path to directory.
Pkg
will look forpackage.json
in the specified directory. See above.
Targets
pkg
can generate executables for several target machines at a
time. You can specify a comma-separated list of targets via --targets
option. A canonical target consists of 3 elements, separated by
dashes, for example node6-macos-x64
or node4-linux-armv6
:
- nodeRange node${n} or latest
- platform freebsd, linux, macos, win
- arch x64, x86, armv6, armv7
You may omit any element (and specify just node6
for example).
The omitted elements will be taken from current platform or
system-wide Node.js installation (it's version and arch).
There is also an alias host
, that means that all 3 elements
are taken from current platform/Node.js. By default targets are
linux,macos,win
for current Node.js version and arch.
Config
During packaging process pkg
parses your sources, detects
calls to require
, traverses the dependencies of your project
and includes them into executable. In most cases you
don't need to specify anything manually. However your code
may have require(variable)
calls (so called non-literal
argument to require
) or use non-javascript files (for
example views, css, images etc).
require('./build/' + cmd + '.js')
path.join(__dirname, 'views/' + viewName)
Such cases are not handled by pkg
. So you must specify the
files - scripts and assets - manually in pkg
property of
your package.json
file.
"pkg": {
"scripts": "build/**/*.js",
"assets": "views/**/*"
}
Just be sure to call pkg package.json
or pkg .
to make use
of scripts
and assets
entries.
Scripts
scripts
is a glob
or list of globs. Files specified as scripts
will be compiled
using v8::ScriptCompiler
and placed into executable without
sources. They must conform JS standards of those Node.js versions
you target (see Targets), i.e. be already transpiled.
Assets
assets
is a glob
or list of globs. Files specified as assets
will be packaged
into executable as raw content without modifications. Javascript
files may be specified as assets
as well. Their sources will
not be stripped. It improves performance of execution of those
files and simplifies debugging.
See also Detecting assets in source code and Snapshot filesystem.
Options
Node.js application can be called with runtime options
(belonging to Node.js or V8). To list them type node --help
or
node --v8-options
. You can "bake" these runtime options into
packaged application. The app will always run with the options
turned on. Just remove --
from option name.
pkg app.js --options expose-gc
Output
You may specify --output
if you create only one executable
or --out-path
to place executables for multiple targets.
Debug
Pass --debug
to pkg
to get a log of packaging process.
If you have issues with some particular file (seems not packaged
into executable), it may be useful to look through the log.
Build
pkg
has so called "base binaries" - they are actually same
node
executables but with some patches applied. They are
used as a base for every executable pkg
creates. pkg
downloads precompiled base binaries before packaging your
application. If you prefer to compile base binaries from
source instead of downloading them, you may pass --build
option to pkg
. First ensure your computer meets the
requirements to compile original Node.js:
BUILDING.md
Usage of packaged app
Command line call to packaged app ./app a b
is equivalent
to node app.js a b
Snapshot filesystem
During packaging process pkg
collects project files and places
them into executable. It is called a snapshot. At run time the
packaged application has access to snapshot filesystem where all
that files reside.
Packaged files have /snapshot/
prefix in their paths (or
C:\snapshot\
in Windows). If you used pkg /path/app.js
command line,
then __filename
value will be likely /snapshot/path/app.js
at run time. __dirname
will be /snapshot/path
as well. Here is
the comparison table of path-related values:
value | with node
| packaged | comments
-------------------------------|---------------------|----------------------------|-----------
__filename | /project/app.js | /snapshot/project/app.js |
__dirname | /project | /snapshot/project |
process.cwd() | /project | /deploy | suppose the app is called ...
process.execPath | /usr/bin/nodejs | /deploy/app-x64 | app-x64
and run in /deploy
process.argv[0] | /usr/bin/nodejs | /deploy/app-x64 |
process.argv[1] | /project/app.js | /snapshot/project/app.js |
process.pkg.entrypoint | undefined | /snapshot/project/app.js |
process.pkg.defaultEntrypoint | undefined | /snapshot/project/app.js |
require.main.filename | /project/app.js | /snapshot/project/app.js |
Hence, in order to make use of a file collected at packaging
time (require
a javascript file or serve an asset) you should
take __filename
, __dirname
, process.pkg.defaultEntrypoint
or require.main.filename
as a base for your path calculations.
For javascript files you can just require
or require.resolve
because they use current __dirname
by default. For assets use
path.join(__dirname, '../path/to/asset')
. Learn more about
path.join
in
Detecting assets in source code.
On the other hand, in order to access real file system at run time
(pick up a user's external javascript plugin, json configuration or
even get a list of user's directory) you should take process.cwd()
or path.dirname(process.execPath)
.
Detecting assets in source code
When pkg
encounters path.join(__dirname, '../path/to/asset')
,
it automatically packages the file specified as an asset. See
Assets. Pay attention that path.join
must have two
arguments and the last one must be a string literal.
This way you may even avoid creating pkg
config for your project.
Native addons
Native addons (.node
files) use is supported, but packaging
.node
files inside the executable is not resolved yet. You have
to deploy native addons used by your project to the same directory
as the executable.
When a package, that contains a native module, is being installed,
the native module is compiled against current system-wide Node.js
version. Then, when you compile your project with pkg
, pay attention
to --target
option. You should specify the same Node.js version
as your system-wide Node.js to make compiled executable compatible
with .node
files.
API
const { exec } = require('pkg')
exec(args)
takes an array of command line arguments and returns
a promise. For example:
await exec([ 'app.js', '--target', 'host', '--output', 'app.exe' ])
// do something with app.exe, run, test, upload, deploy, etc
Troubleshooting
Error: ENOENT: no such file or directory, uv_chdir
This error can be caused by deleting the directory the application is
run from. Or, generally, deleting process.cwd()
directory when the
application is running.