pj_robin
v0.1.0
Published
Robinson projection library, port of PJ_robin.c from PROJ.4
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pj_robin.js
Robinson projection library - javascript port of PJ_robin.c from PROJ.4 (v4.7.0). Use it to make less-stretchified (but bendy around the edges) global interactive slippy maps :)
Node.js usage
Install using npm
.
npm install pj_robin
Frivolous example code:
var Robinson = require('pj_robin'),
pt = Robinson.project(51.507222, -0.1275);
console.log("London is at x:"+pt.x+" y:"+pt.y);
Browser usage
Use the minified javascript file (which can be rebuilt using the included Makefile).
<script src='pj_robin.min.js'></script>
<script>
var pt = Robinson.project(51.507222, -0.1275);
alert("London is at x:"+pt.x+" y:"+pt.y);
</script>
API reference
Robinson.project(lat, lng) -> Point
Project a latitude / longitude (in degrees).
Returns an object with x
and y
properties.
Aside: I think this conversion uses a unit sphere (TODO confirm this).
Robinson.unproject(x, y) -> LatLng
Unproject an x / y point.
Returns an object with lat and lng properties.
Robinson.remap(pt) -> Point
Re-map a projected point to 0 <= x/y < 1 range.
(useful for operations on square map tiles)