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pixijs

v7.1.4

Published

All of PixiJS in a single package

Downloads

345

Readme

PixiJS — The HTML5 Creation Engine

Note This is an alternative package to pixi.js, @pixi/core, etc that contains all of the PixiJS packages. This is much easier to consume since it contains all of the necessary packages, including optional packages in a single module.

pixi.js logo

The aim of this project is to provide a fast lightweight 2D library that works across all devices. The PixiJS renderer allows everyone to enjoy the power of hardware acceleration without prior knowledge of WebGL. Also, it's fast. Really fast.

We are now a part of the Open Collective and with your support you can help us make PixiJS even better. To make a donation, simply click the button below and we'll love you forever!

Package Mappings

The names of packages have changed. These mappings are available as JSON from pixijs/aliases.

| Official Package | New Package | |---|---| | pixi.js | pixijs/browser or pixijs | | pixi.js-legacy | pixijs/browser/legacy | | @pixi/accessibility | pixijs/accessibility | | @pixi/app | pixijs/app | | @pixi/assets | pixijs/assets | | @pixi/basis | pixijs/basis | | @pixi/canvas-display | pixijs/display/canvas | | @pixi/canvas-extract | pixijs/extract/canvas | | @pixi/canvas-graphics | pixijs/graphics/canvas | | @pixi/canvas-mesh | pixijs/mesh/canvas | | @pixi/canvas-particle-container | pixijs/particle-container/canvas | | @pixi/canvas-prepare | pixijs/prepare/canvas | | @pixi/canvas-renderer | pixijs/renderer/canvas | | @pixi/canvas-sprite | pixijs/sprite/canvas | | @pixi/canvas-sprite-tiling | pixijs/sprite-tiling/canvas | | @pixi/canvas-text | pixijs/text/canvas | | @pixi/compressed-textures | pixijs/compressed-textures | | @pixi/constants | pixijs/constants | | @pixi/core | pixijs/core | | @pixi/display | pixijs/display | | @pixi/events | pixijs/events | | @pixi/extensions | pixijs/extensions | | @pixi/extract | pixijs/extract | | @pixi/filter-alpha | pixijs/filter/alpha | | @pixi/filter-blur | pixijs/filter/blur | | @pixi/filter-color-matrix | pixijs/filter/color-matrix | | @pixi/filter-displacement | pixijs/filter/displacement | | @pixi/filter-fxaa | pixijs/filter/fxaa | | @pixi/filter-noise | pixijs/filter/noise | | @pixi/graphics | pixijs/graphics | | @pixi/graphics-extras | pixijs/graphics/extras | | @pixi/math | pixijs/math | | @pixi/math-extras | pixijs/math/extras | | @pixi/mesh | pixijs/mesh | | @pixi/mesh-extras | pixijs/mesh/extras | | @pixi/mixin-cache-as-bitmap | pixijs/display/cache-as-bitmap | | @pixi/mixin-get-child-by-name | pixijs/display/get-child-by-name | | @pixi/mixin-get-global-position | pixijs/display/get-global-position | | @pixi/node | pixijs/node | | @pixi/particle-container | pixijs/particle-container | | @pixi/prepare | pixijs/prepare | | @pixi/runner | pixijs/runner | | @pixi/settings | pixijs/settings | | @pixi/sprite | pixijs/sprite | | @pixi/sprite-animated | pixijs/sprite-animated | | @pixi/sprite-tiling | pixijs/sprite-tiling | | @pixi/spritesheet | pixijs/spritesheet | | @pixi/text | pixijs/text | | @pixi/text-bitmap | pixijs/text-bitmap | | @pixi/ticker | pixijs/ticker | | @pixi/unsafe-eval | pixijs/unsafe-eval | | @pixi/utils | pixijs/utils | | @pixi/webworker | pixijs/webworker |

Supported

This package is only supported in tools that support the exports field for subpath entry points. For example:

  • Webpack 5+
  • Parcel 2+
  • Node.js 16+
  • TypeScript 4.7+

If using TypeScript, make sure to use compilerOptions.moduleResolution to nodenext or node16.

Install

npm install pixijs
import * as PIXI from 'pixijs'

Basic Usage Example

import { Application, Assets, Sprite } from 'pixijs';

// The application will create a renderer using WebGL, if possible,
// with a fallback to a canvas render. It will also setup the ticker
// and the root stage PIXI.Container
const app = new Application();

// The application will create a canvas element for you that you
// can then insert into the DOM
document.body.appendChild(app.view);

// load the texture we need
const texture = await Assets.load('bunny.png');

// This creates a texture from a 'bunny.png' image
const bunny = new Sprite(texture);

// Setup the position of the bunny
bunny.x = app.renderer.width / 2;
bunny.y = app.renderer.height / 2;

// Rotate around the center
bunny.anchor.x = 0.5;
bunny.anchor.y = 0.5;

// Add the bunny to the scene we are building
app.stage.addChild(bunny);

// Listen for frame updates
app.ticker.add(() => {
    // each frame we spin the bunny around a bit
    bunny.rotation += 0.01;
});

License

This content is released under the (http://opensource.org/licenses/MIT) MIT License.