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pixel-text

v1.0.0

Published

Render bitmap pixel fonts to canvas without anti-aliasing

Downloads

17

Readme

top is pixel-text, bottom is canvas's default fillText

🔠 You can find some nice bitmap fonts here 🔠


📦 Getting Started

  1. Build a png with Divo compatible xml for the font of your choice using andryblack/fontbuilder
  2. Install the pixel-text module
npm install pixel-text --save
  1. Start rendering!
const PixelText = require('pixel-text');

const canvas = document.getElementById('demo-canvas');
const font = await PixelText.loadFont(
  '/helvetipixel_medium_16.png',
  '/helvetipixel_medium_16.xml'
);
const textRenderer = new PixelText.Renderer({
  font,
  canvas
});

textRenderer.draw(0, 0, 'Hello World!');

⚙️ API

PixelText.loadFont(pngSrc, xmlUrl)

Returns Promise with font object


new PixelText.Renderer(options)

options - Object of renderer options

options.font - Font object returned by PixelText.loadFont.

options.canvas - Canvas element to draw on.

options.color - Default text color. default 'white'

options.colorSymbols - Symbols used to change text color. default:

colorSymbols: {
  '🔵': 'blue',
  '⚪': 'white',
  '🔴': 'red',
  '🟠': 'orange',
  '🟣': 'purple',
  '🟤': 'brown',
  '🟡': 'yellow',
  '🟢': 'green',
  '⚫': 'black'
}

PixelText.Renderer.draw(x, y, text, options)

x - x position to draw text.

y - y position to draw text.

text - Text value to draw.

options - Object of draw options.

options.color - Default text color. default 'white'

options.scale - Scale multiplier. default 1

💎 Todo

  • [ ] Add bounding box to draw options
  • [ ] Add vertical and horizontal text alignment to draw options
  • [ ] Add wrapping to draw options