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pixbi-build

v0.3.7

Published

This repo basically contains the build tool that is used across all frontend projects at Pixbi. The project using this repo must follow a set of conventions outlined below.

Downloads

9

Readme

Pixbi Build Tool

This repo basically contains the build tool that is used across all frontend projects at Pixbi. The project using this repo must follow a set of conventions outlined below.

This build tool assumes that you're using Pixbi's frontend bootloader.

Installation

If you haven't installed Grunt.js and Component.IO already:

$ npm install -g grunt-cli
$ npm install -g component

Then install the npm module and run the install script:

$ npm install --save-dev pixbi-build
$ node_modules/pixbi-build/install

The install script would ask you whether it should overwrite the .gitignore in yourself directory. It is highly recommended that you do for the first time.

Usage

  • grunt dev starts a local server and re-compiles on file change
  • grunt build runs a build. This could be used for checking the code against Closure Compiler. Alias: grunt
  • grunt release:patch builds the project and bump the patch version
  • grunt release:minor builds the project and bump the minor version
  • grunt release:major builds the project and bump the major version

Compiling

Compiling the project performs these steps:

  1. Copy files in app/assets/ to public/
  2. Copy files in dev/ to public/
  3. public/index.html is created if it doesn't already exist
  4. Compile all Stylus files (order specified below) under app/ and concatenate into one CSS file as public/index.css
  5. Concatenate all JavaScript under app/ into one JS file as public/index.js
  6. Compile all Jade files under app/ into one HTML file and inject into the end of body in public/index.html
  7. Write into public/index.html tags to include style.css and script.js

Note that while compiling the builder creates a temporary tmp/ directory.

Building

Building the project performs these steps:

  1. Stash changes to git to avoid data loss (you should of course make sure there is no uncommitted code as well)
  2. Checkout the develop branch
  3. Compile the project
  4. Apply Closure Compiler with advanced optimizations on the built JavaScript. Any error would stop the process here and fixes should be applied before retrying.
  5. Apply any transformation for further uglification
  6. Scan through the app/ directory and write all relevant file references to components.json
  7. Bump the respective version
  8. Commit to git
  9. Checkout the master branch and merge develop into master
  10. Apply the new version as a new git tag
  11. Checkout the develop branch again

Technologies

File Structure

There are some required directories:

app/            --> Application code
app/index.html  --> An optional special HTML file into which the builder
                    injects the script tag, the style tag, and the markup
                    when built
app/index.jade  --> Entry point for templates. Only this file is compiled.
                    Use Jade's include system to pull in other templates.
app/params.json --> Optional parameter object to be made available as
                    `module.params`
app/assets/     --> Asset files are copied as-is to build's top-level
                    directory
app/styl/       --> Any application top-level style (see below for details)
app/modules/    --> Module within the application that are ordered AFTER
                    code in the top-level `app/` directory when building
components/     --> Other repos imported via Component.IO
dev/            --> Any code necessary to run the application in dev mode
node_modules/   --> Contains this repo
public/         --> Built files when developing. This is NOT committed to
                    source
test/           --> Test files go here and should have an extension of
                    `.spec.js`

Development

During development, everything in the dev/ directory is copied over as-is at the end of the build process. This means that files in the directory would replace whatever is built at their respective locations. The index.html in dev/ would need to reference the script and the tag manually, e.g.

<html>
  <head>
    <link rel="stylesheet" href="style.css"/>
  </head>
  <body>
    <script src="script.js"></script>
  </body>
</html>

The output file exposes the mode via the module.mode attribute. When in development, module.mode === 'dev' should be true.

NOTE: because of the builder recursively building dependencies, it does not watch for changes in components/ directory. If you update a repo's dependencies, you need to restart Grunt.js.

Application Parameters

Since the bootloader accepts a params object for module.init(), you may specify an optional params.json, the content of which would be injected as module.params. For instance, with a params.json of:

{
  "config": {
    "kickass": true
  }
}

public/script.js would look something like:

...
module.mode = "dev";
module.params = {
  "config": {
    "kickass": true
  }
};

And we then may call it in index.html like this:

<body>
  <script>
    document.addEventListener('DOMContentLoaded', function () {
      module.init(module.params);
    });
  </script>
</body>

The benefit of this is that we could place a params.json in dev/ for dev mode and one in app/ for production and have a complete isolation between code And configuration.

CSS/Stylus Order

Where you place your CSS files within app/ is significant. Stylus files will be concatenated in this order:

app/styl/variables.styl   --> An optional variable file that gets injected
                              into every Stylus file
app/styl/keyframes.styl   --> Keyframes
app/styl/fonts.styl       --> Font declarations
app/styl/reset.styl       --> Resetting existing CSS in the target
                              environment
app/styl/main.styl        --> Application CSS that goes before any module
                              CSS
app/modules/**/index.styl --> CSS relevant to specific modules