piptester
v1.0.1
Published
> a point in polygon tester
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PIPTester
a point in polygon tester
Install
npm install piptester --save
Code Examples
import PIPTester from 'piptester'
// create a 3 sides polygon(triangle) tester, using webgl test by default
const tester = new PIPTester({
// polygon points
points: [{x: 0, y: 0}, {x: 5, y: 5}, {x: 10, y: 0}]
})
expect(tester.test({x: 5, y: 3})).to.equal(true)
expect(tester.test({x: 0, y: 1})).to.equal(false)
import PIPTester from 'piptester'
// create a 5 sides polygon tester, using Ray Casting test
const tester = new PIPTester({
points: [{x: 0, y: 0}, {x: 2, y: 0}, {x: 3, y: 1}, {x: 2, y: 2}, {x: 1, y: 2}],
mode: 'ray'
})
expect(tester.test({x: 1, y: 1})).to.equal(true)
expect(tester.test({x: 0, y: 1})).to.equal(false)
expect(tester.test({x: 2, y: 0})).to.equal(true)
expect(tester.test({x: 1.5, y: 2})).to.equal(true)
Features
List of features ready:
- Ray Casting test
- WebGL test
TODOs for future development:
- winding number test
Inspiration
This tool is based on Mecki's post about how to determine whether a 2D point is within a polygon in stackoverflow.
Tanks for Mecki's fantastic answer!
API Documentation
PIPTester Class
| Param | Type | Description | | ---------------------| ------------------- | ------------------------------------------- | | points | array | the polygon's vertex. | mode | string | the mode used to test. options: 'webgl' or 'ray'. default: webgl.
test(point) => boolean
test if a point lies inside or outside the polygon.
License
Copyright (c) 2018-present Chunlin He