pinkistate
v0.2.0
Published
Stand-alone & un-opinionated/framework-agnostic micro-state management tool
Downloads
1
Readme
Pinkistate
Stand-alone & un-opinionated/framework-agnostic micro-state management tool
Pinkistate is great for managing application state(s) in a generic manner therefore it makes it easy to migrate/refactor your state-management. You have the freedom to implement a redux action-like transformer method or a more generic, event-based based one with custom fields.
A good example/case for micro-states is a system where a user can be logged in from multiple devices at once that need to share the user state - via WebSockets maybe.
In this case a user client entity can aggregate the state changes into a micro-state and broadcast them to all the client connections.
Of course this all depends on software design, this is just one possible example. :sunglasses:
Concept
One minimal source file that is easily understandable, debuggable and includable in the source code. Transpilation is completely up to you.
Minimalistic API with 4 methods:
- Trigger - trigger state transform with payload
- Transform - merge payload into state
- Change - callback for when the state changes
- Read - return actual state
!!! IMPORTANT !!! Pinkistate is - currently - a Node module so you must include the source file in your project's build if you're using it for the browser environment!
Micro state
In order to create a micro state you need 2 things
- A default state (optional)
- A change handler - this gets invoked every time the state changes
const pinkistate = require('pinkistate');
// create micro-state with default state
const defaultState = {};
const myState = pinkistate(defaultState);
// micro-state change handler
const onchange = (newState, oldState, triggerPayload) => {
// do something when state changes
};
// register onchange handler
myState.onchange(onchange);
You can also deconstruct the state API if need be
const { trigger, transform, read, onchange } = ps(defaultState, onChange);
defaultState
Default state can be any value except undefined
.
undefined
will default to an empty object ({}
);
const defaultState = {};
onchange
Change handler is used to notify your View/Component tree to re-render itself or to distribute a state via a socket connection, etc.
The state change handler receives 3 arguments
- The new state
- The old state
- The payload that triggered the change
Triggers
Triggers are methods that take a payload and invoke all registered transformers. Like actions in redux except in a more generic way - again, you can implement your own logic around this.
Each trigger is registered and batched to be executed in the next frame.
myState.trigger({ hello: "World!" });
Triggers can be asynchronous as well.
const myTrigger = (trigger) => {
const sayHi = "Hello World!";
setTimeout(() => trigger({ sayHi }), 1000);
};
myState.trigger(myTrigger);
Transformers
Transformers are methods that get invoked with the latest state, the old state and payload that triggered them.
Think of them as redux reducers - but in a more generic way.
There's nothing stopping you from using a type
field in your payload and use the tool similar to how a redux reducer works or to implement your own logic around this.
Note: in order to invoke the
onchange
callback method, the state must be a different value or object reference from the old one!
// this will work
myState.transform((state, payload) => ({ ...state, ...payload }));
myState.trigger({ sayHi: "Hello World!" });
// this will work as well
myState.transform((state, payload) => ({ ...payload }));
myState.trigger({ sayHi: "Hello World!" });
// this WON'T work!
myState.transform((state, payload) => state);
myState.trigger({ sayHi: "Hello World!" });