npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

pincollection

v0.1.3

Published

Manage a collection of pins (aka. markers)

Downloads

2

Readme

npm install --save pincollection

The pin collection makes it easy to create pins like in Google Map, but for ThreeJS.
First, the WebGL environment must be made with ThreeContext, then you can:

let pc = new PinCollection(myThreeCtx)

// add a pin with an image (the image can be jpg or png, transparency is accepted)
pc.addPin(
  // position (mandatory)
  {x: 100, y: 200, z: 50},

  // options
  {
    // shape:
    textureUrl: 'images/some_icon.png'
    size: 300,        // default: 1000
    color: '#ff0000', // default: '#FFFFFF'

    // callback when the mouse pointer is hovering the pin (tied to the 'mousemove' event).
    // This event is throttled to 100ms.
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} position - position of the pin such as {x: Number, y: Number, z: Number}
    // @param {Object} originalEvent - event sent by the original 'mousemove' event
    onMouseMove: function(pinId, position, originalEvent){
      // do something
    },

    // callback when the pin is double clicked (tied to the 'dblclick' event)
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} position - position of the pin such as {x: Number, y: Number, z: Number}
    // @param {Object} originalEvent - event sent by the original 'dblclick' event
    onDoubleClick: function(pinId, position, originalEvent){
      // do something
    },

    // callback when the pin is double clicked (tied to the 'mousemove' event)
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} originalEvent - event sent by the original 'mousemove' event
    onLeave: function(pinId, originalEvent){
      // do something
    }
  })

// create a circular pin
pc.addPin(
  // position (mandatory)
  {x: 100, y: 200, z: 50},

  // options
  {
    // shape:
    shape: 'circle',  // default: circle
    size: 300,        // default: 1000
    color: '#ff0000', // default: '#FFFFFF'

    // callback when the mouse pointer is hovering the pin (tied to the 'mousemove' event).
    // This event is throttled to 100ms.
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} position - position of the pin such as {x: Number, y: Number, z: Number}
    // @param {Object} originalEvent - event sent by the original 'mousemove' event
    onMouseMove: function(pinId, position, originalEvent){
      // do something
    },

    // callback when the pin is double clicked (tied to the 'dblclick' event)
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} position - position of the pin such as {x: Number, y: Number, z: Number}
    // @param {Object} originalEvent - event sent by the original 'dblclick' event
    onDoubleClick: function(pinId, position, originalEvent){
      // do something
    },

    // callback when the pin is double clicked (tied to the 'mousemove' event)
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} originalEvent - event sent by the original 'mousemove' event
    onLeave: function(pinId, originalEvent){
      // do something
    }
  })


// create a star-shaped pin
pc.addPin(
  // position (mandatory)
  {x: 300, y: 150, z: 350},

  // options
  {
    // shape:
    shape: 'circle',  // default: circle
    size: 300,        // default: 1000
    color: '#ff0000', // default: '#FFFFFF'
    sides: 8, // Number of branches of the star (default: 16)
    spikiness: 0.3, // 0= not spiky, 1= very spiky (default: 0.3)

    // callback when the mouse pointer is hovering the pin (tied to the 'mousemove' event).
    // This event is throttled to 100ms.
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} position - position of the pin such as {x: Number, y: Number, z: Number}
    // @param {Object} originalEvent - event sent by the original 'mousemove' event
    onMouseMove: function(pinId, position, originalEvent){
      // do something
    },

    // callback when the pin is double clicked (tied to the 'dblclick' event)
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} position - position of the pin such as {x: Number, y: Number, z: Number}
    // @param {Object} originalEvent - event sent by the original 'dblclick' event
    onDoubleClick: function(pinId, position, originalEvent){
      // do something
    },

    // callback when the pin is double clicked (tied to the 'mousemove' event)
    // @param {string} pinId - ID of the pin being hovered
    // @param {Object} originalEvent - event sent by the original 'mousemove' event
    onLeave: function(pinId, originalEvent){
      // do something
    }
  })