npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

pikachu-volleyball

v1.0.19

Published

Pikachu Volleyball implemented into JavaScript by reverse engineering the original game

Downloads

32

Readme

Pikachu Volleyball

English | Korean(한국어)

Pikachu Volleyball (対戦ぴかちゅ~ ビーチバレー編) is an old Windows game which was developed by "(C) SACHI SOFT / SAWAYAKAN Programmers" and "(C) Satoshi Takenouchi" in 1997. The source code on this repository is gained by reverse engineering the core part of the machine code — including the physics engine and the AI — of the original game and implementing it into JavaScript.

You can play this game on the website: https://gorisanson.github.io/pikachu-volleyball/en/

How to run locally

  1. Clone this repository and get into the directory.
git clone https://github.com/gorisanson/pikachu-volleyball.git
cd pikachu-volleyball
  1. Install dependencies. (If errors occur, you can try with node v16 and npm v8.)
npm install
  1. Bundle the code.
npm run build
  1. Run a local web server.
npx http-server dist
  1. Connect to the local web server on a web browser. (In most cases, the URL for connecting to the server would be http://localhost:8080. For the exact URL, it is supposed to be found on the printed messages on your terminal.)

Game structure

  • Physics Engine: The physics engine, which calculates the position of the ball and the players (Pikachus), is contained in the file src/resources/js/physics.js. (This file also containes the AI which determines the keyboard input of the computer when you are playing against your computer.) This source code file is gained by reverse engineering the function at the address 00403dd0 of the machine code of the original game.

  • Rendering: PixiJS library is used for rendering the game.

Refer comments on src/resources/js/main.js for other details.

Methods used for reverse engineering

The main tools used for reverse engineering are following.

Ghidra is used for decompiling the machine code to C code. At first look, the decompiled C code looked incomprehensible. One of the reason was that the variable names (iVar1, iVar2, ...) and function names (FUN_00402dc0, FUN_00403070, ...) in the decompiled C code are meaningless. But, with the aid of Cheat Engine, I could find the location of some significant variables — x, y coordinate of the ball and the players. And reading from the location of the variables, the decompiled C code was comprehensible! OllyDbg was used for altering a specific part of the machine code. For example, to make slower version of the game so that it would be easier to count the number of frames of "Ready?" message on the start of new round in the game. Resource Hacker was used for extract the assets (sprites and sounds) of the game.

An intended deviation from the original game

If there is no keyboard input, AI vs AI match is started after a while. In the original game, the match lasts only for about 40 seconds. But in this JavaScript version, there's no time limit to the AI vs AI match so you can watch it as long as you want.