npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

piecs

v0.4.0

Published

PIECS is an entity component system with some batteries included

Downloads

55

Readme

piecs

NPM Version

PIECS (pronounced like pieces) is an entity component system with some batteries included, some not.

This project is very much a work in progress, everything is subject to change.

You propably know what an ECS is, if not: https://en.wikipedia.org/wiki/Entity_component_system

Most of the concepts used in this ECS implementation is not new, but I couldn't find an ecs with the feature set, DX and performance I wanted, so here's my attempt at an ECS interpretation and implementation.

Noteable Features

  • Virtually no garbage collecting
  • Prefabrication of archetypes
  • Defering: Defer whatever you want to the end of an update cycle
  • DX:
    • Implement in Typescript
    • Helpful error messages
    • Minimal, easy to understand api
  • Register systems: No need to invoke them explicitly
  • Add systems/queries/prefabs/components whenever you want. The only requirement is that the world is initialized once before the first update.
  • BYO (Bring Your Own) Component sets: Might add an optional component manager/store in the future, but you may keep track of component values however you choose. However, there's propably no clean abstraction to component sets that doesn't tank the performance in javascript and serves all use-cases.