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picogl-prwm-loader

v1.1.1

Published

PRWM loader for PicoGL.js

Downloads

4

Readme

picogl-prwm-loader

A PRWM loader for PicoGL.js

Packed Raw WebGL Model is a binary file format for nD geometries specifically designed for JavaScript and WebGL with a strong focus on fast parsing (from 1ms to 0.1ms in Chrome 59 on a MBP Late 2013). More information on this here.

Installing

With npm do:

npm install picogl-prwm-loader --save

Example

var PRWMLoader = require('picogl-prwm-loader'),
    PicoGL = require('picogl');

var app = PicoGL.createApp(document.getElementById('canvas'));

var loader = new PRWMLoader(PicoGL, app).setVerbosity(true);

loader.load(
    './models/mymodel.prwm',
    {
        position: 0,
        normal: 1,
        uv: 2
    },
    function onComplete (vertexArray) {
        console.log(vertexArray)
    }
);

Online example

API

new PRWMLoader(picoGL, app)

Instantiate a loader for PRWM files.

Arguments

  • picoGL : The PicoGL namespace.
  • app : The PicoGL App instance.

loader.setVerbosity(verbose)

Set the verbosity of the loader.

Arguments

  • verbose : Whether the loader should be verbose (true) or silent (false).

loader.parse(arrayBuffer, attributeMapping, offset)

Parse a PRWM file passed as an ArrayBuffer and directly return an instance of PicoGL's VertexArray.

Arguments

  • arrayBuffer: ArrayBuffer containing the PRWM data.
  • attributeMapping: Literal object with attribute name => attribute index mapping.
  • offset: Offset (in bytes) at which the PRWM file content is located in the ArrayBuffer. Must be a multiple of 4.

loader.load(url, attributeMapping, onSuccess)

Parse a remote PRWM file and return an instance of PicoGL's VertexArray (through a callback)

Arguments

  • url: Url of the PRWM file.
  • attributeMapping: Literal object with attribute name => attribute index mapping.
  • onSuccess: Callback called with the VertexArray on success.

PRWMLoader.isBigEndianPlatform()

Return true if the endianness of the platform is Big Endian.

Changelog

1.1.1 (2017.12.26) :

  • Add offset argument in parse().

1.1.0 (2017.08.19) :

  • Use new methods from PicoGL 0.6.6 to fully support all attributes types.

1.0.0 (2017.08.15) :

  • First release.

License

MIT