picoapp
v3.6.2
Published
🐣 Tiny no-framework component toolkit. **900b gzipped.**
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picoapp
🐣 Tiny no-framework component toolkit. 900b gzipped.
tl;dr - this library automatically instantiates JavaScript modules on specific DOM elements in a website if they exist on the page. This is helpful for projects like Shopify or Wordpress that aren't using a framework like React or Vue.
picoapp
also contains functionality that make it a great companion to any PJAX library – like operator – where page transitions can make conventional JS patterns cumbersome.
Install
npm i picoapp --save
Usage
Define data attributes on the DOM nodes you need to bind to:
<button data-component="button">I've been clicked 0 times</button>
Create a corresponding component:
// button.js
import { component } from "picoapp";
export default component((node, ctx) => {
let count = 0;
node.onclick = () => {
node.innerHTML = `I've been clicked ${++count} times`;
};
});
Import your component and create a picoapp
instance:
import { picoapp } from "picoapp";
import button from "./button.js";
const app = picoapp({ button });
To bind your component to the DOM node, call mount()
:
app.mount();
State & Events
picoapp
uses a very simple concept of state, which is shared and updated using
events or hydrate
helpers. Internally, picoapp uses
evx, so check that library out for
more info.
You can define initial state:
const app = picoapp({ button }, { count: 0 });
And consume it on the context
object passed to your component
:
export default component((node, ctx) => {
// ctx.getState().count
});
To interact with state, you will primarily use events. Passing an object
when
emitting an event will merge that object into the global state
. Event
listeners are then passed the entire state
object for consumption.
export default component((node, ctx) => {
ctx.on("incremenent", state => {
node.innerHTML = `I've been clicked ${state.count} times`;
});
node.onclick = () => {
ctx.emit("increment", { count: ctx.getState().count + 1 });
};
});
You can also pass a function to an emitter in order to reference the previous state:
ctx.emit("increment", state => {
return {
count: state.count + 1
};
});
Just like evx, picoapp
supports
multi-subscribe, wildcard, and property keyed events as well:
ctx.on(["count", "otherProp"], state => {}); // fires on `count` & `otherProp`
ctx.on("*", state => {}); // fires on all state updates
ctx.on("someProp", ({ someProp }) => {}); // fires on all someProp updates
If you need to update state, but don't need to fire an event, you can use
ctx.hydrate
:
export default component((node, ctx) => {
ctx.hydrate({ count: 12 });
});
Other Events
picoapp
has a few protected events:
mount
- called after all components have mountedunmount
- called after all unmountable components have unmountederror
- called if a component throws an error
Errors
If an instance throws an error while mounting, it will be caught by picoapp
.
To listen and process errors, subscribe to the error
event:
app.on("error", ({ error }) => {
// do something with error
});
Un-mounting
picoapp
components are instantiated as soon as they're found in the DOM after
calling mount()
. Sometimes you'll also need to un-mount a component, say to
destroy a slideshow or global event listener after an AJAX page transition.
To do so, return a function from your component:
import { component } from "picoapp";
export default component((node, ctx) => {
ctx.on("incremenent", state => {
node.innerHTML = `I've been clicked ${state.count} times`;
});
function handler(e) {
ctx.emit("increment", { count: ctx.getState().count + 1 });
}
node.addEventListener("click", handler);
return node => {
node.removeEventListener("click", handler);
};
});
And then, call unmount()
. All evx event subscriptions within your component will be destroyed automatically.
app.unmount();
unmount()
is also synchronous, so given a PJAX library like
operator, you can do this after
every route transition:
router.on("after", state => {
app.unmount(); // cleanup
app.mount(); // init new components
});
If your component does not define an unmount
handler, the component will
remain mounted after calling unmount
(including all
evx event subscriptions within the
component). This is useful for components that persist across AJAX page
transitions such as global navigation or even a WebGL canvas.
Other Stuff
The picoapp
instance also has access to state and the event bus:
app.emit("event", { data: "global" });
app.on("event", state => {});
So you can add arbitrary state to the global state
object directly:
app.hydrate({ count: 5 });
And then access it from anywhere:
app.getState(); // { count: 5 }
If you need to add components – maybe asynchronously – you can use add
:
app.add({
lazyImage: component(context => {})
});
If data-component
isn't your style, or you'd like to use different types of
"components", pass your attributes to mount()
:
Given the below, picoapp
will scan the DOM for both data-component
and
data-util
attributes and init their corresponding JS modules:
app.mount(["data-component", "data-util"]);
Plugins
The picoapp
instance allows you to extend the component API through plugins.
Plugins are functions that return objects, which then get merged into the
context
object passed to your component
. Note that name conflicts with
plugin properties will always be overriden by picoapp's
context, and that plugins are evaluated for every component.
To define plugins, pass a function to the use
method. The example below adds a
props
object extracted from the component node's data-props
attribute:
app.use(node => {
const props = JSON.parse(node.dataset.props || "{}");
return { props };
});
And then acccess plugin extensions from your component:
const foo = component(node, ctx) => {
const { images = [] } = ctx.props
console.log(`start preloading ${images.length} images...`)
})
Have an idea for a plugin? Open an issue and we can discuss! :)
License
MIT License © Eric Bailey