npm package discovery and stats viewer.

Discover Tips

  • General search

    [free text search, go nuts!]

  • Package details

    pkg:[package-name]

  • User packages

    @[username]

Sponsor

Optimize Toolset

I’ve always been into building performant and accessible sites, but lately I’ve been taking it extremely seriously. So much so that I’ve been building a tool to help me optimize and monitor the sites that I build to make sure that I’m making an attempt to offer the best experience to those who visit them. If you’re into performant, accessible and SEO friendly sites, you might like it too! You can check it out at Optimize Toolset.

About

Hi, 👋, I’m Ryan Hefner  and I built this site for me, and you! The goal of this site was to provide an easy way for me to check the stats on my npm packages, both for prioritizing issues and updates, and to give me a little kick in the pants to keep up on stuff.

As I was building it, I realized that I was actually using the tool to build the tool, and figured I might as well put this out there and hopefully others will find it to be a fast and useful way to search and browse npm packages as I have.

If you’re interested in other things I’m working on, follow me on Twitter or check out the open source projects I’ve been publishing on GitHub.

I am also working on a Twitter bot for this site to tweet the most popular, newest, random packages from npm. Please follow that account now and it will start sending out packages soon–ish.

Open Software & Tools

This site wouldn’t be possible without the immense generosity and tireless efforts from the people who make contributions to the world and share their work via open source initiatives. Thank you 🙏

© 2024 – Pkg Stats / Ryan Hefner

physar

v0.2.0

Published

Physar enables Cannon.js physics in your Spark AR projects.

Downloads

15

Readme

After installing import Physar to your code:

import Physar from 'physar'

Add Spark's Scene module reference to add your objects from Spark.

const Scene = require('Scene');

Initialize the physics world:

const gravity = {
    x: 0,
    y: -9.82,
    z: 0
};
const physar = new Physar(gravity);

-9.82 m/s2 is the average measure of the strength of Earth's gravitational field. You can set a higher negative or positive value on any axis to enhance the strength and direction of the physics in your scene.

Import your spark object reference. In this case, a sphere that was imported from the AR Library:

const sphere = Scene.root.find('SphereObject')

Where SphereObject is the name of the object in your scene.

Add a plane to your Spark AR scene to create a ground. In this example the plane is called plane01. Reference it in your code:

const groundPlane = Scene.root.find('plane01');

Next, setup object properties for each of the spark objects you want to enable physics for:

const sphereProps = {
  body: {
    mass: 1,
    radius: .01,
    transform: {
      position: {
        x: 0,
        y: 2, 
        z: 0
      }
    }
  }
}

You could add no props, but by setting it like above you can create an initial position and rotation for your objects, as well as mass or radius properties (more about it soon). By default all axis of position and rotation are synchronized between Spark and Physar.

You can also add synchronization settings to constraint movement of your spark objects, more on that soon.

Now that we have our properties, we can add the object the object to the physics world. But first, let's add a ground plane so that our objects don't fall infinitely in your scene.


physar.createObject(groundPlane, 'ground', {});

Add the sphere object with its properties to the world:

physar.createObject(sphere, 'sphere', sphereProps);

And finally, start the physics simulation:

physar.start();

The sphere should have physics now!