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photon-realtime

v4.3.2

Published

Photon Realtime Client

Downloads

224

Readme

Photon Realtime Client

The Photon Javascript library provides a simple to use framework to access the Photon Server and the Photon Cloud. Cross platform communication is possible, so Javascript clients can interact with DotNet or native clients. The SDK supports 2 APIs.

Realtime (LoadBalancing) API

Allows to access Photon Cloud Realtime service: https://doc.photonengine.com/en-us/realtime/current/getting-started/realtime-intro

Usage

Create an application in https://dashboard.photonengine.com/ and replace "app-id" with your app id.

const Photon = require("photon-realtime")

const LBC = Photon.LoadBalancing.LoadBalancingClient;
const lbc = new LBC(Photon.ConnectionProtocol.Wss, "app-id", "1.0");

lbc.onStateChange = function (state) {
    console.log("State:", LBC.StateToName(state));
    switch (state) {
        case LBC.State.JoinedLobby:
            this.joinRoom("hello", {createIfNotExists: true});
            break;
        case LBC.State.Joined:
            lbc.raiseEvent(
                42, // event code
                "Hello, World!", // payload: primitive, array or object
                { receivers: Photon.LoadBalancing.Constants.ReceiverGroup.All } // send also to the sender
            );
            break;
    }
};

lbc.onEvent = function (code, data) {
    console.log("Event recieved:", code, data);
}
	
Photon.setOnLoad(() => {
    lbc.connectToRegionMaster("EU");
});

Chat API

Allows to access Photon Chat service: https://doc.photonengine.com/en-us/chat/current/getting-started/chat-intro

Documentation

https://doc-api.photonengine.com/en/javascript/current/index.html

Contact

To get in touch with other Photon developers and our engineers, Join our Discord Server https://dashboard.photonengine.com/account/profile Keep yourself up to date following Exit Games on Twitter http://twitter.com/exitgames and our blog http://blog.photonengine.com

(C) Exit Games GmbH 2024