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phonegap-soundwave

v0.7.0

Published

Connect middleware to stream a PhoneGap app.

Downloads

17

Readme

phonegap-soundwave Build Status

Connect middleware to stream a PhoneGap app.

Examples

Standalone

var soundwave = require('phonegap-soundwave');
soundwave.serve();

Express

var soundwave = require('phonegap-soundwave'),
    express = require('express'),
    app = express();

app.use(soundwave());
app.listen(3000);

Connect

var soundwave = require('phonegap-soundwave'),
    connect = require('connect'),
    app = connect();

app.use(soundwave());
app.listen(3000);

HTTP

var soundwave = require('phonegap-soundwave'),
    http = require('http');

var server = http.createServer(soundwave());
server.listen(3000);

API

var soundwave = require('phonegap-soundwave');

soundwave()

Returns a http.Server request listener that is also a compatible connect middleware function.

Returns:

  • {Function} request listener

soundwave.serve(options, [callback])

Creates a local server to serve up the project. The intended receiver is the PhoneGap App but any browser can consume the content.

Options:

  • options
    • port {Number} to listen on (Default: 3000).
    • [autoreload] {Boolean} toggle AutoReload watch (default: true).
  • callback {Function}
    • e {Error} is null unless there is an error.
      • data {Object}
        • server {http.Server} is the server running.
        • address {String} is the server address.
        • port {Number} is the server port.

Events:

  • error is emitted when an error occurs.
  • log is emitted with server log info.

soundwave.create(options)

The project is created from the same app template used by the PhoneGap CLI and Cordova CLI. When a template does not exist, it is fetched and saved in the common directory:

~/.cordova/lib/www/phonegap/VERSION/

Options:

  • options {Object}
    • path {String} is the path to create the project.
    • version {String} defines the PhoneGap app version.

Events:

  • progress emits state while downloading the app template.
    • state {Object} with received, total, and percentage.
  • error emitted when an error occurs.
    • e {Error}
  • complete emits when the project has been created.
    • data {Object} is indentical to the input options.

Example:

soundwave.create({
    path: 'path/to/app',
    version: '3.3.0'
})
.on('progress', function(state) {
    // only emitted when downloading a template.
    // state values are only defined when response supports
    // content-length header.
    if (state.percentage) {
        console.log('downloaded: ' + state.percentage + '%');
    }
}
.on('error', function(e) {
    // handle error
})
.on('complete', function(data) {
    // data.path is the app path
    console.log('created project at: ' + data.path);
});