phasereditor2d-roundedrectangle-plugin
v1.0.3
Published
A Phaser Editor 2D plugin with RoundedRectangle game object support.
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Phaser Editor 2D v3 - RoundedRectangle plugin
This repository contains RoundedRectangle plugin for Phaser Editor 2D v3.
This RoundedRectangle implementation is based on a Phaser.GameObjects.RenderTexture
and has a poor performance. For a better implementation, check the phasereditor2d-roundedRectangleGraphics-plugin.
Install
The plugin is distributed as a NodeJS package:
$ npm i --save-dev phasereditor2d-roundedrectangle-plugin
It is important that you install the package as a development dependency (--save-dev
), because Phaser Editor 2D only searches for plugins in that section. Also, the package.json
file should be in the root of the project.
Creating a RoundedRectangle object
For creating a RoundedRectangle object, you can drag the RoundedRectangle type from the Built-In section of the Blocks view and drop it in the scene.
By default, it shows a white rectangle:
RoundedRectangle parameters
A RoundedRectangle object is similar to the Rectangle game object. It has size, background, stroke, in addition to specific properties, like radius, and shadow.
The shadow is part of the bound of the object, it means, if you increase the shadow offset, the background of the object decreases.
There are other properties common to the RenderTexture object, like those in the sections Transform, Origin, Visible, etc...
Size manipulators
You can resize the RoundedRectangle object with the Size Tool. Press the Z
key or select this tool in the context menu Tools > Resize Tool.
Code generation
The RoundedRectangle object is not available in the Phaser built-in API. Phaser Editor 2D uses an internal implementation of this object, and provides the source code of a RoundedRectangle game object that you can use in your project.
To get the source code of the RoundedRectangle game object, execute the command Create Rounded Rectangle User Files:
You can open the Command Palette in the main menu or by pressing the Ctrl+K
keys.
Look you there are four different commands:
- For creating JavaScript files as ES modules.
- For creating simple JavaScript files.
- For creating TypeScript files as ES modules.
- For creating simple TypeScript files.
These commands create a series of files with the source code of the RoundedRectangle object. The files are copied in the folder selected in the Files view.
The files are following:
RoundedRectangle.ts
Contains the implementation of the RoundedRectangle game object.
You can create a new instance like this:
const obj = new RoundedRectangle(scene, 10, 10, 100, 100);
scene.add.existing(obj);
registerRoundedRectangleFactory.ts
Contains the registerRoundedRectangleFactory()
function.
You should use it for registering a GameObjectFactory
method. It allows you creating new RoundedRectangle objects like this:
const obj = this.add.roundedRectangle(10, 10, 100, 100);
Before, you need to register the factory:
const game = new Phaser.Game(...);
...
registerRoundedRectangleFactory();
...
roundedRectangle.d.ts
Contains the TypeScript definitions. Maybe you should move it to the types
folder of your project. Or you should configure the tsconfig.json
file finding the definitions.
Code customization
You are free to change the code of the generated RoundedRectangle files, however, take in consideration that the scene's code generated by the editor uses always the same public interface of the RoundedRectangle object.