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phaser3-weapon-plugin

v2.2.1

Published

Weapon Plugin for Phaser 3

Downloads

20

Readme

Phaser3 Weapon Plugin

A Phaser 3 compatible port of the Weapon Plugin shipped with Phaser CE.

The plugin is written in TypeScript and uses modern ESNext/ES6+ syntax, but the legacy built version targets ES5.

This plugin is considered stable and should be mostly feature complete compared to the original. If any bugs do occur please help us by reporting them.

This plugin can be installed from npm:

npm install phaser3-weapon-plugin # if you use npm
yarn add phaser3-weapon-plugin # for yarn users

Version 2 is out, read the announcement post for more information

Usage

Usage of the plugin should be similar to that of the one included in Phaser CE. See the documentation availabe at 16patsle.github.io/phaser3-weapon-plugin or in the docs/ when built locally.

There are several ways to load plugins in Phaser 3. You can load plugins externally, or include them in your bundle. These instructions show how to load the default bundle. See the note on the alternative bundles below, and when you might want to use them.

Using a bundler (Webpack, Rollup, Parcel, etc.)

When using a bundler, you can just import the package directly. We recommend importing the named export WeaponPlugin.

import { WeaponPlugin } from 'phaser3-weapon-plugin'

Then you can install it into your scene:

function create () {
    // Install it into a scene
    this.plugins.installScenePlugin(
        'WeaponPlugin',
        WeaponPlugin,
        'weapons',
        this
    );
}

This also works if you for some other reason have access to the plugin class object.

Using a script tag

To load an external plugin, you can just use a regular script tag. The global variable WeaponPlugin will then include the various classes, including the plugin itself. You can install it in your scene in the following way:

function create () {
    // Install it into a scene
    this.plugins.installScenePlugin(
        'WeaponPlugin',
        WeaponPlugin.WeaponPlugin,
        'weapons',
        this
    );
}

Using Phaser's loader

Alternatively, you can use Phaser's plugin loader:

function preload () {
    // Load the script
    this.load.scenePlugin('WeaponPlugin', 'path/to/WeaponPlugin.js', 'weaponPlugin', 'weapons');
}

Difference between prebuilt files

Version 2 of this plugin is distributed in 3 different editions: normal, legacy and modern. In addition, the raw TypeScript is compiled to JavaScript, both with some and with no transpilation.

| Name | Target | Format | Path | Recommended for | |------------|--------|--------|----------------------------------------------------------------------------|--------------------------------------------| | Normal | ES2015 | UMD | dist/WeaponPlugin.js (main entrypoint) dist/WeaponPlugin.min.js (minified) | Script tag/Phaser loader | | Legacy | ES5 | UMD | dist/WeaponPlugin.legacy.js dist/WeaponPlugin.legacy.min.js (minified) | Script tag/Phaser loader (legacy support) | | Modern | ESNext | UMD | dist/WeaponPlugin.modern.js dist/WeaponPlugin.modern.min.js (minified) | Script tag/Phaser loader (modern browsers) | | TSC-ESNext | ESNext | ESM | out/esnext/main.js | Webpack/bundling (support modern browsers) | | TSC-ES2016 | ES2016 | ESM | out/es2016/main.js (module entrypoint) | Webpack/bundling | | TypeScript | ESNext | TS | src/main.ts | Usually not |

The legacy build is transpiled down to ES5, and also includes the required polyfills. The normal build supports all browsers supporting ES modules, and can be used together with the legacy build if you want to leverage the module/nomodule pattern. Unless you know you need ES5, using the normal build will probably suffice.

Additionally there's the modern build, which at the moment is almost the same as the normal build. However it targets the last 2 releases of all the major browsers (Internet Explorer doesn't count as major), and thus only transpiles a few of the newest language features, giving the smallest bundle size and the best performance. As time goes on, expect this build to diverge further from the normal build.

In addition to this, the TypeScript source code of the plugin is available, compiled to regular JavaScript in the out/ directory in case you want to consume it from a bundler. It is available both as untranspiled ESNext and transpiled down to ES2016. The latter is what Webpack will use by default.

Building

Run npm install to download dependencies and build. To rebuild you can use npm run build.

Use npm run examples to run the exampes locally, then visit localhost:2344 in your browser.

Linting

To run Eslint and Prettier, use npm run lint (for just linting) or npm run lint:fix (for fixing). The equivalent scripts for linting the examples are lintexamples and lintexamples:fix.

Documentation

The plugin is documented using inline JSDoc/TSDoc comments, which are processed by TypeDoc into static documentation pages. You can run the TypeDoc generator with npm run docs, which will generate updated docs in the docs/ folder.

The documentation is also available at 16patsle.github.io/phaser3-weapon-plugin

Credits

This plugin is a port of the Weapon Plugin in Phaser CE by Richard Davey, and is based on the Phaser 3 Plugin template, also by Richard Davey

The port of the plugin was started and is maintained by @16patsle, but @jdotrjs has helped extensively with debugging and by porting several features.