phaser-sprite-gui
v0.7.1
Published
Inspect and manipulate Phaser Sprites (via dat.gui)
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Readme
Inspect and manipulate Phaser Sprites (via dat.gui). Demo
Install
Bower
bower install -S samme/phaser-sprite-gui
NPM
npm install -S phaser-sprite-gui
If dat.gui/index.js doesn't compile, use dat.gui/build/dat.gui.js instead.
CommonJS / Webpack
It should work. The exported constructor is identical to Phaser.SpriteGUI
.
Drop-in install
Add dat.gui.js and index.js before your game scripts.
Use
// In create():
var sprite = game.add.sprite();
// …
var gui = new Phaser.SpriteGUI(sprite);
// In shutdown():
gui.destroy();
Options
Pass GUI params
// Example: 320px wide panel
var gui = new SpriteGUI(sprite, {width: 320});
Filter sprite properties
// Example: Show all properties *except* `body`
var gui = new SpriteGUI(sprite, null, {exclude: ['body']});
// Example: Show *only* `body.velocity.x`, `body.velocity.y`
var gui = new SpriteGUI(sprite, null, {include: ['body', 'velocity', 'x', 'y']});
For nested properties, include
must contain every name in the property chain.